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Thread: different victory conditions

  1. #1

    Default different victory conditions

    Hi there,

    Is there a way to change the victory conditions so you don't have to kill the senate or changing it to building a certain structure? I mean so it gives a bit of variation :)

    thanks,
    Clare
    "Ad majoram Dei gloriam"

  2. #2

    Default Re: different victory conditions

    unfortuently no. There is a section for victory conditions in the desc strat file but it seems to be being ignored. This may change with CA's upcoming patch.

  3. #3
    Wandering Historian Member eadingas's Avatar
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    Default Re: different victory conditions

    Quote Originally Posted by tommh
    unfortuently no. There is a section for victory conditions in the desc strat file but it seems to be being ignored. This may change with CA's upcoming patch.
    Actually, I think Jerome said that there ARE other victory conditions, but they are not documented.
    Also I think template.txt might be worth investigating. It has a section 'victory conditions' that lookes VERY interesting. If anything of that still works...
    I'm still not here

  4. #4

    Default Re: different victory conditions

    Yeah all I see in the strat file are two pairs of double digit numbers under victory conditions. I think the template scripted campaigns might be the way to go.

    thanks!
    Clare
    "Ad majoram Dei gloriam"

  5. #5

    Default Re: different victory conditions

    Please let everyone know the outcome of your experiments. I haven't given it much of a look having heard it wasn't possible. Good luck!

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