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Thread: Napoleonic Total War 2 (for RTW)

  1. #61
    dictator by the people Member caesar44's Avatar
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    Smile Re: Napoleonic Total War 2 (for RTW)

    the political map of ntw (for mtw) was great
    can we see the political map of ntw (for rtw) ?

    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  2. #62
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    My god. That is.....AMAZING!!! Congrats on being some of the greatest modders around.
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  3. #63

    Default Re: Napoleonic Total War 2 (for RTW)

    Any news on getting guns to work?

  4. #64

    Default Re: Napoleonic Total War 2 (for RTW)

    Just to give you an update our 3D team is working hard on different kind of models,a part of the team is switching to animation as RTW has no specific musket,firearm or artillery units this is a very vital part of the 3D work.Skinning alone is not enough so this will take time,i will keep you informed of the progress made on a regular base.

    Animation study models:

    http://hellenictotalwar.com/FRNYGH.avi

    http://hellenictotalwar.com/FRNYGU.avi

    LZoF

  5. #65
    Viceroy of the Indian Empire Member Duke Malcolm's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    fandabiedozie, we'll get battles soon enough!
    It was not theirs to reason why,
    It was not theirs to make reply,
    It was theirs but to do or die.
    -The Charge of the Light Brigade - Alfred, Lord Tennyson

    "Wherever this stone shall lie, the King of the Scots shall rule"
    -Prophecy of the Stone of Destiny

    "For God, For King and country, For loved ones home and Empire, For the sacred cause of justice, and The freedom of the world, They buried him among the kings because he, Had done good toward God and toward his house."
    -Inscription on the Tomb of the Unknown Warrior

  6. #66
    Last edited by Lord Zimoa of Flanders; 02-22-2005 at 15:20.

  7. #67

  8. #68

    Default Re: Napoleonic Total War 2 (for RTW)

    The Lordz are pleased to announce the release of
    "The Fields of Battle Multiplayer Expansion add-on"
    This add-on to the Napoleonic Total War mod (Version 503 required)
    for Medieval Total War makes several balancing improvements to units, weapons and cost with the aim of a more realistic multiplayer experience.
    This Expansion gives access to two new eras of play:
    The Fields of Battle and The Eastern Alliance scenario's.
    Now it must be stressed these are "Multiplayer options only"!
    altough it may appear available as an SP campaign it will not function as such and will cause a CTD(Crash to Desktop).
    Some of the features of this expansion are as follows:
    1= Changes in unit cost relative to there abilities, this should mean less need for "extra rules" and setup in multiplayer games.
    2= Cavalry combat stats have been improved, Infantry must now form deeper rank formations to withstand cavalry.
    3= Artillery "Kill Chance" has been reduced, while ammo has been increased.
    this allows artillery to be used in all battles, while making it much less of a "Unit Killer"
    also artillery trajectory flattened and targetting improved.
    The 4pounder is now a high speed "Horse Artillery Unit".
    4= Musket /Rifles accuracy reduced, this should lead to longer battles and shows the scale of units better.
    Also=new playable factions and units in EA: Saxony and Bavaria etc.
    All these improvements have been done to improve the quality and enjoyment in a true Napoleonic era battle.
    The ReadMe contains install instructions, follow the link for the download!
    The Lordz wish to thank all those who have faithfully followed and contributed there feedback to make this addon possible,
    Again we must stress this is a "Multiplayer Add-on" and though it may appear available on your SP era screen it will not function and only cause a CTD.
    Download at:

    http://www.thelordz.co.uk/Lordzsite/...d=27,0,0,1,0,0

    If you need previous NTW versions, visit the download link on the Lordz website:
    http://www.thelordz.co.uk/Lordzsite/...d=27,0,0,1,0,0

    For any install instructions, problems or support here is the link to the Surgeon's Room on the Lordz Forum:
    http://www.thelordz.co.uk/forum/viewforum.php?f=5

    If you are interested in MP games that are set in the Napoleonic War Arena, here is the MP room on the Lordz Forum: The Council of War.
    http://www.thelordz.co.uk/forum/viewforum.php?f=14

    And here are links to the main Napoleonic Total War clans that play MP games:
    The Horse Guards or HG:
    http://hellenictotalwar.com/HorseGua...uards1pag.html
    The Grenadiers Guards or GG:
    http://www.ntwgg.com/home.asp
    The Imperial Guard or TIG:
    http://www.vengavenga.nl/TIG/TIG.htm
    The Kings Heavy Dragoons or KHD:
    http://uk.geocities.com/mick_jones@b...et.com/napman/

    Enjoy and we hope to see you all on the Fields of Glory soon!



    LZoF
    Last edited by Lord Zimoa of Flanders; 03-21-2005 at 16:07.

  9. #69
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Any news on the animations front?, for Rome?

  10. #70

    Default Re: Napoleonic Total War 2 (for RTW)

    Asa i have the fire animation, I will show some screens expect them soon.

    LZoF

  11. #71

    Default Re: Napoleonic Total War 2 (for RTW)

    Chasseur à Cheval de la Ligne.




    LZoF
    Last edited by Lord Zimoa of Flanders; 03-24-2005 at 23:24.

  12. #72

    Default Re: Napoleonic Total War 2 (for RTW)

    French Line Infantry:



    LZoF

  13. #73
    Viceroy of the Indian Empire Member Duke Malcolm's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Good stuff!
    It was not theirs to reason why,
    It was not theirs to make reply,
    It was theirs but to do or die.
    -The Charge of the Light Brigade - Alfred, Lord Tennyson

    "Wherever this stone shall lie, the King of the Scots shall rule"
    -Prophecy of the Stone of Destiny

    "For God, For King and country, For loved ones home and Empire, For the sacred cause of justice, and The freedom of the world, They buried him among the kings because he, Had done good toward God and toward his house."
    -Inscription on the Tomb of the Unknown Warrior

  14. #74

    Default Re: Napoleonic Total War 2 (for RTW)

    Some in game test pictures of the new firing animation.
    Stand

    Load

    Shoot

    Smoke

    Fire


    Enjoy LZoF
    Last edited by Lord Zimoa of Flanders; 04-01-2005 at 01:09.

  15. #75
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Hmmmm, nice
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  16. #76

    Default Re: Napoleonic Total War 2 (for RTW)

    Im downoading NTW1 right now,
    Sounds Good to me, so im going to try it :)

    Do you know if This thing is going to make RTW playable?
    Or will i still end up uninstalling lol :)?

  17. #77

    Default Re: Napoleonic Total War 2 (for RTW)

    Ahh lol NTW is for the only game i dont actualy own ... MTW

    Well Hope you get NTW2 Finished soon =)

  18. #78

    Default Re: Napoleonic Total War 2 (for RTW)

    Some more screens of a test at the moment we are perfecting the completely new animation, and producing some fine models and skins next project is fine-tuning unit settings to optimise AI and unit behaviour.






    LZoF

  19. #79
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Thats just what I was waiting for....
    Seeing as the action is very similar to shooting a rifle, how hard would it be for me (a completely inexperienced animator) to make a crossbow animation...

  20. #80
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Sweet. I liked NTW1, I hope 2 is just as good (or better!).

  21. #81
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    How quickly does the smoke fade?

  22. #82
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Quote Originally Posted by Myrddraal
    Thats just what I was waiting for....
    Seeing as the action is very similar to shooting a rifle, how hard would it be for me (a completely inexperienced animator) to make a crossbow animation...
    You can have mine.
    So not long at all

    How quickly does the smoke fade?
    Unless he's tweaked the timings, about 1 second, or when the bullet hits its target (which ever comes first).
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  23. #83

    Default Re: Napoleonic Total War 2 (for RTW)

    Smoke is there for a short period, if you need something just mail me at the mail address in my profile.

    LZoF

  24. #84
    dictator by the people Member caesar44's Avatar
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    Smile Re: Napoleonic Total War 2 (for RTW)

    waow looks amazing
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  25. #85
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    How accurate are they?

  26. #86
    Member Member Magnus Imperator Maximus's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    Hi guess,
    have you already considered the navy?
    I think you should have that the English and the Dutch/Belgic fleet is the best one around the world.
    And in the Canal between England and France you should have lots of pirates.

    also I think you should make In the Dutch/Belgic faction a lot of foundries, because they supplied all the French soldiers.

  27. #87
    Member Member Zharakov's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    The Russian navy wasn't too shaby... when they could find a port.
    BLOOD FOR BLOOD!
    DEATH FOR DEATH!


    Smelo tovarishchi v' nogu!


    I like Bush...

  28. #88
    Capitano del Popolo Member saundersag's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    One question do you know if for the animation for shooting you wil be able to get men in the front rank to crouch when shooting and etc. Because if you can't i believe it would be better if only the front rank could shoot.

    But the mod looks amazing and i played ntw and i look forward to playign the new version over the internet.

  29. #89
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    I don't think it will be possible to make the front rank kneel. If they achieved that, I would be very impressed

  30. #90
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Napoleonic Total War 2 (for RTW)

    It might be possible to do as part of the reloading animation. "Stand up, shoot, kneel, reload" kinda cycle.
    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

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