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Thread: Destroying enemy fleets

  1. #1
    Date Harumune Member Herakleitos's Avatar
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    Cool Destroying enemy fleets

    Ik don't know if the following is common knowledge or not...

    When you engage in a naval battle you have to auto-resolve it. After you win (of course you do), the enemy fleet retreats. This is a pity since I would prefer to annihilate them completely. I found out that if you first block all the 'zones of influence' (red squares) the entire fleet sinks after the battle because it is unable to make a getaway...
    'ho polemos pater pantoon'

  2. #2
    Just another genius Member aw89's Avatar
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    Default Re: Destroying enemy fleets

    i know, just another thing for the patch i guess :(


  3. #3
    What did I do? Member Lonewarrior's Avatar
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    Default Re: Destroying enemy fleets

    Yep, I hate when they retreat.
    "Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb

  4. #4
    Member Member Empedocles's Avatar
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    Default Re: Destroying enemy fleets

    I don't believe it's a bug. It was really hard for navies at that time to completely destroy them in one single action. Many times a small size navy could retreat from a huge one.
    I also hate when it happens, but what I believe needs to be fixed is the reach of the retreat. A navy retreating from Sicily could end in Greece in a turn!!! They should have penalties of movement while retreating.

    Diego, from ARgentina

  5. #5

    Default Re: Destroying enemy fleets

    Quote Originally Posted by aw89
    i know, just another thing for the patch i guess :(
    I think it's entirely realistic that if a fleet (or indeed a land army) has no line of retreat and is defeated, then they are lost. Definately not for the patch IMHO.

  6. #6
    Just another genius Member aw89's Avatar
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    Default Re: Destroying enemy fleets

    in a large confilct between 2 fleets (in rtw 10 ships each and more) fully manned, atleast 1 ship should be destroyed!


  7. #7

    Default Re: Destroying enemy fleets

    Regarding sinking fleets, get the Naval command stars fix first and foremost, without this your admiral doesnt get more than 2 stars.

    My seven star fleet rules the waters, i sink many fleets, i dont surround them either. Sure they run away after a battle, but they keep coming back for more, and i keep getting XP :) I may not be able to destroy a fleet in one passing, but the whole eastern sea from Cyreanica in Africa and Sparta in Greece is completely devoid of enemy ships. I have my fleets mostly around what was Greece, and any navy i dont want in my hood gets sent packing. I have about 5 fleets. 1 full 20 ship stack and the rest 10 to 15. I dont even need that many fleets, but once you get an admiral theres no going back.

    Besides the AI is useless with boats, who cares if they have a bunch of little fleets floating around.

    When this high star fleet attacks(composition is mostly bireme/tireme with 3-4 Quinqs) lets say a lone bireme. The bireme sinks.

    Get the Admiral Stars fix.

    Oh yea i play on VH/VH, the bireme in my example wouldnt do my fleet any damage. At the very most, 2-10 men, dead.

    But naval battles on equal terms (equal number of ships, equavilant ship types dont send a Bireme fleet to kill quinqs!, and equal command stars) are usually very expensive. So i get stars by picking on the little fleets first.

    LOL i have about five different spellings for trireme/bireme/quinqs. These have got to be the toughest words to spell ever. I bet even that Jeopardy savant couldn't spell em right.
    Last edited by ghostcamel; 12-02-2004 at 19:22.

  8. #8
    Barbarian Member Ldvs's Avatar
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    Default Re: Destroying enemy fleets

    Quote Originally Posted by ghostcamel
    Get the Admiral Stars fix.
    Could you leave a link here? It's very frustrating to be dominated at sea on PH settings when you can't do anything but auto-resolve...

  9. #9
    Senior Member Senior Member Tricky Lady's Avatar
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    Default Re: Destroying enemy fleets

    Quote Originally Posted by Ldvs
    Could you leave a link here? It's very frustrating to be dominated at sea on PH settings when you can't do anything but auto-resolve...
    It has been posted a few weeks ago: Admiral gain/lose command star fix

    I'm not using it, but I think auto-resolving on Hard or Very Hard will cause the AI fleets to gain stars easier than you will.

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