I’ll be putting hard cash down to wager that the AI, campaign and battles are going to be quite different after the patch. There are many things I’d like to see fixed, most already mentioned but the campaign map AI is foremost. In many ways it directly relates to the problems in some battles, so fixing it will help the battles in itself even if they didn’t look into the tactical side. It has already been stated that both are getting worked on.

Just a wild guess here, but I think the hourglass on the RTW project dropped it’s last grain a wee bit sooner than they had expected. The result of which lead to the development of some “quickie” scripts. Making it function is not necessarily the same as making it work as intended. These scripts are time buyers and would explain some of the totally challenged things I’ve seen in the game.

So I’ll make the appropriate sacrifices to the appropriate Gods and hope for the total best.