There is a Version 6 update that I posted that adds some ectra gameplay features for my mod. Its over in a thread at TWCenter.com

Here is the thread and the extra things it adds to the mod.

Lt_1956

http://www.twcenter.net/forums/index...ic=17083&st=0&

51. You can build 1st Legion Cohorts, its been in all my versions, just never mentioned. Lol
52. Adjusted Chariots they are effective against infantry and will charge without stop go stop go. Cavalry is used to counter Chariots, Elephants, camels, or other chariots also work.
53. Praetorian Guard and Cavalry are available to Senate at start of game.
54. Upgrade in barracks will replace Early Cohorts with Later cohorts. Makes sense and doesn’t clutter the build queue.
55. Barbarian units have been given regular square formation, but now have wider loose formation to start, this is more controllable for siege walls and also allows the AI to react better than in Horde formation.
56. Phalanx units have been tightened up and now have less side spacing between them, more realistic and accurate.
57. Carthage early units have been adjusted to make them stronger.
58. Carthage has been given a full army in Sicily
59. Civilized Nations have been given better garrisons to match Rome and now allows a little bit more of a challenge to start.
60. Changed AI campaign relationships. Germany, Gaul, Greeks, Macedon, and Carthage are at WAR with Rome. So nations have peace relationships. This makes for a very interesting game and AI on the Roman side.
61. Changed Germans to have Double hand Axemen with Bardic Circle. AI wasn’t utilizing the Temple scheme well.
62. Removed Militia Hoplites from Macedon & Seleucid, reason they already have Levy Pikemen and the stats are almost the same. This allows a different unit look in beginning of game instead of all units using same units. Anyway it seemed redundant to have 2 units almost exactly the same. Greeks seemed to have better units faster due to this.
63. Strengthened Pilum stats making them more effective, especially since they usually only get 1 throw. Now they disrupt units better.
64. Body guards beefed up a little but not too over powered, hopefully the patch will fix the bodyguard bug.