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Thread: Documentation of files

  1. #1
    Senior Member Senior Member Duke John's Avatar
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    Default Documentation of files

    DO NOT POST IN THIS THREAD UNLESS ADDING ENTRIES, DO NOT TEMPT ME INTO ISSUEING MY FIRST WARNING!

    Data\
    terrain\
    aerial_map\
    ground_types\
    All the TGAs in this directory are used to texture the campaignmap. These textures are linked to the map_groundtypes.tga via descr_aerial_map_ground_types.txt.
    indicators\
    highlight_square.tga.dds
    ...
    move_arrow_1.tga.dds
    ...
    move_arrow_2.tga.dds
    ...
    move_arrow_3.tga.dds
    ...
    path.tga.dds
    ...
    region_borders_general.tga.dds
    Not used.
    region_borders_main_colour.tga.dds
    Not used.
    region_borders_primary.tga.dds
    Used for the borderline between regions on the campaignmap. This is the broad part.
    region_borders_secondary.tga.dds
    Used for the borderline between regions on the campaignmap. This is the smaller part.
    region_borders_secondary_colour.tga.dds
    ...
    sea_route.tga.dds
    Used to display a naval trading route on the campaignmap.
    battlefield\
    world_map\
    Last edited by Duke John; 01-27-2005 at 14:15.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Documentation of files

    My comments are in red. I know that posting this as a new post may cause trouble with the layout, but we can always delete and move it around as we like later.

    Data\
    world\
    maps\
    base\
    This folder contains the default files for campaign maps. The imperial campaign loads its campiaign map from here. For more detail on the file types see below.

    campaign\
    This folder contains the files used to generate the campaign map for all campaigns (inlcuding provincial campaigns). Each sub folder in this folder represents one campaign. The name of this folder is the same as the name tag for that campaign.

    Each sub folder (with the exeption of imperial_campaign) should contain the following files: (in order of file type)[/i]
    descr_disasters.txt
    Contains a list of the possible disasters e.g. earthquakes and floods.
    descr_events.txt
    This contains a list of pre-defined events that happen in game.
    descr_mercenaries.txt
    This is where the availability of mercs in certain regions is determined. The pool is the overall area, the regions are the regions in this area, and the units are the units availiabe in the pool.
    descr_regions.txt
    In this file, the regions of campaign are declared. This also contains information like the name of the region, the name of the settlement, the default cultures, the RGB value used to define this region in map_regions.tga (see below), the resources available in that province, the triumph point value and the basic farm level.
    descr_regions_and_settlement_name_lookup.txt
    This contains a list of all the names of provinces and towns as they are declared in descr_regions.txt These aren’t the actual names as they will appear on the map, these are just references for the program.
    descr_strat.txt
    In this file, the factions, the start/end dates, the positions of 3D models on the campmap (e.g. wonders and resources), the allocation of settlements to factions, the allocation of buildings to settlments and the positions of armies and family members, the units in armies, the factions family tree, and diplomatic relationships are set.
    descr_terrain.txt
    This contains the info about the dimensions of the map. descr_disasters.txt
    disasters.tga
    Contains the locations on the map for the different disasters. This should be the same size as map_regions.tga, which should have the dimensions stated in terrain.txt
    leader_pic_FACTION.tga
    Where FACTION is the faction name. This is the portrait for the first leader of that faction.
    Map_FACTION.tga
    Where FACTION is the faction name. This is the image that appears when you select a faction to show what sections of the world it owns.
    map_climates.tga
    This is where ythe different climates for the world are allocated to the different areas of the map. The dimensions of this file should be twice the size of map_regions.tga + 1 pixel
    map_FE.tga
    Not used
    map_features.tga
    This is where the position of rivers volcanoes and cliffs are defined.
    map_ground_types.tga
    This is where you set the ground types for your campaign map (i.e. Fertile, desert etc). There are 14 different ground types defined using different RGB values.
    map_heights.tga
    This is where the 3D aspect of the campmap is determined.
    map_regions.tga
    This is where the regions are defined. Also in this file, the positions of cities and ports are defined.
    map_roughness
    ...
    map_trade_routes.tga
    ... Not used?
    radar_map1.tga
    This is the minimap for the campaign.
    radar_map2.tga
    This is the map shown during faction selection.
    water_surface.tga
    This file is used to determine the darkness/lightness of the sea texture on the campaign map
    map.hgt
    Not used
    map.rmw
    This file is generated by the game on opening and contains all the information for the map, generated using the above files. You should delete this file after editing any of the files. It will be regenerated when you run the game.



    imperial_campaign\
    This is the folder which refers to the imperial campaign. It does not contain all the standard files. The files which are missing are loaded from the base\ folder.

    sons_of_mars\
    This is the folder which refers to the prologue campaign. This file has all the standard files. See above.
    This folder also contains additional files:
    Bookmarked Camera Views Battle 1.txt
    This file seems to contain the coords for bookmarks in the first battle, but I seem to remember they are also defined in the main script file. There are only 3 in this file which leads me to think it is obselete
    bookmarks.rcb
    ...
    custom_tiles_db.txt
    ...
    editor_log.txt
    Not used
    Prologue_Campaign_Script.txt
    This is a scripting file. It is defined at the bottom of descr_strat.txt and contains scripting commands. For more details, see the scripting thread link

    custom_tiles\
    map.wfc
    I don't know what this does BUT, it is defined in the file custom_tiles_db.txt. I believe that it maybe for making a cutom battlefield for this tile. If so, then this would be very useful if we could only make our own maps. I certainly would use it for WoT...
    Prologue_Asculum\
    This folder contains scripting files for the Battle of Asculum in the prologue.
    bookmarks.rcb
    ...
    descr_battle.txt
    This file contians the battle set up for the battle of asculum I think this may by obsolete as well, I think this is all contained within the main script
    descr_script.txt
    Not used
    description.txt
    Not used
    editor_log.txt
    Not used
    map.rbm
    ...
    Historical_Asculum_37\
    This folder appears to contain files for a historical battle version of Asculum but I think the entire thing is obselete
    bookmarks.rcb
    ...
    descr_battle.txt
    This file contians the battle set up for the battle of asculum
    descr_script.txt
    This is a scripting file. It contains the scripting for the historical battle of Asculum. For more information see the scripting thread link
    description.txt
    Not used
    editor_l og.txt
    Not used
    map.rbm
    ...
    EDIT: I can see a problem here, this thread is going to be quite messy. Would it be possible in some way to have flash in a thread, so that you click on a folder to view its sub folders, like in explorer but you get coments
    Last edited by Myrddraal; 03-09-2005 at 17:27.

  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Documentation of files

    Lets first discuss the layout, we can always delete these posts afterward.
    Making new posts is no problem since it gets quite messy when editing a large post. You do have a point with the messy look overall. Perhaps we need start a wiki(sp?), a website based "encyclopedia". I have no idea wether you have to buy space or how long it is hosted (would be a shame if it gets removed).

    Using Flash would make it too time-consuming to edit. We could ask Tosa for a subdomain and make a website. But that might be too ambitious since then you almost obliged to finish it.

  4. #4
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Documentation of files

    If hosting is a problem, I can host a site, so long as its not too big

    I think the explorer type window is best. What I mean by a flash tree view is like this example:

    http://ghostwire.com/go/463

    But it appears you can download it for free from here

    Pic

    What do you think?

  5. #5
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Documentation of files

    Looks good! Could you try it out? *crossesfingers*

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Documentation of files

    I will try it out, but not now. Must go....

  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Documentation of files

    Follow the link to see the Directory Mapper:Directory Mapper

  8. #8
    Modder Member Encaitar's Avatar
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    Default Re: Documentation of files

    Data\

    loading_screen\

    symbols\
    Contains the faction symbols shown when loading between the menu and the campaign map. Filename format:
    symbol128_FACTION.tga
    Encaitar Arandur

    Middle-earth: Total War Dev

  9. #9
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Documentation of files

    Data\banners

    contains the graphical files for the banners in the strategic map

    symbolsX.tga.dds are files containing 4 symbols (enumerated from left to right)

    symbols1.tga.dds julii, brutii, scipii, senate
    symbols2.tga.dds macedon, egypt, seleucid, carthage
    symbols3.tga.dds parthia, pontus, gauls, germans
    symbols4.tga.dds britons, armenia, dacia, greek cities
    symbols5.tga.dds numidia, scythia, spain, thrace
    symbols6.tga.dds rebels (trident), egyptian rebels (beetle), greek rebels (sphinx), barbarian rebels
    symbols7.tga.dds african rebels (hand, and elephant)
    symbols8.tga.dds the same as symbols7

    Caution: some of the symbols are only visible in the alpha channel.

  10. #10
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Documentation of files

    Data\menu
    Data\menu\textures


    contain files used in the menu interface
    I am not sure if all of them are used


    Data\menu\symbols\FE_buttons_48

    contains the symbols used to select the faction in campaigns, custom battles and multiplayer
    Each faction has 4 files:
    symbol48_FACTION.tga
    symbol48_FACTION_grey.tga
    symbol48_FACTION_roll.tga
    symbol48_FACTION_select.tga
    The first one is a "static" button. The other three simulate the intermittence when selecting the faction.

    Data\menu\symbols\FE_buttons_24

    contains small symbols used in custom battles and multiplayer
    Each faction has again 4 files:
    symbol24_FACTION.tga
    symbol24_FACTION_grey.tga
    symbol24_FACTION_roll.tga
    symbol24_FACTION_select.tga
    with the same use as the buttons_48.

    Data\menu\symbols\FE_flags

    contains the flags used to represent the teams in custom battles and multiplayer.
    I am not sure if they are used, as different colors are included but only red flags appear in game (to the best of my knowledge).

  11. #11
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Documentation of files

    Thanks guys

  12. #12
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Documentation of files

    Updated to include banners and loading screen

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