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Thread: A little help with skinning plz

  1. #1

    Default A little help with skinning plz

    Ok, i am new to the modding biz, so i am gonna start out slow and easy, with.......skinning. Ok, so i got the vergingortix pak extractor and put it in the right files and did all that business. I then installed the DDS file that someone told me i needed. Everything should be alright, right? i should now be able to open the needed skin files that i need using photoshop (they are in the packs file right?) correct? but everytime i try, a message cums up saying: "could not complete your request because it is not the right kind of document". what does that mean? have i done everything right? could someone be so kind as to lend me a helping hand? thank you

    cool smilies btw!!! lol

  2. #2

    Default Re: A little help with skinning plz

    Hi there,

    Make sure the DDS plugin is where it should go under photoshop I think.

    best of luck,
    Clare
    "Ad majoram Dei gloriam"

  3. #3

    Default Re: A little help with skinning plz

    thanks for answering, because im new though, i dont know where that is . could you give me a certain file where i need to insert the dds thing into. Thanks again

  4. #4
    Altogether quite not there! Member GodsPetMonkey's Avatar
    Join Date
    Aug 2004
    Location
    Australia
    Posts
    839

    Default Re: A little help with skinning plz

    This should have been posted in the general modding sub forum, but it's someone elses job to deal with that.

    But in the meantime, heres some light reading on the subject.

    https://forums.totalwar.org/vb/showthread.php?t=37203
    http://www.twcenter.net/forums/index...howtopic=13927
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  5. #5

    Default Re: A little help with skinning plz

    ok all, i got it now. I am now able to edit existing unit skins. However, i dont know how to make a new units skin. For instance, i am trying to make an indian unit based on armenias heavy infantry units. So what do i do, do i copy, paste, and then edit the new one. But where do i change the where it tells the unit which skin to take. could someone plz speciffy what files etc and what i must do? Thanks all.

  6. #6
    The Lion Prince Member Sundjata Keita's Avatar
    Join Date
    Oct 2004
    Location
    England
    Posts
    505

    Default Re: A little help with skinning plz

    you need to create a new folder in

    C:\program files\Activision\Rome - Total War\Data\models_unit

    called textures and put the new texture in there. You will also need the gloss file so look for

    UNIT_EASTERN_HEAVY_INFANTRY_GLOSS.TGA

    in

    C:\program files\Activision\RomeTotalWar\Data\packs\DATA\MODELS_UNIT\TEXTURES

    and put that in your new textures folder. Rename it so it fits whatever you called your new texture eg. if you called it indian_unit.tga rename the gloss file to indian_unit_gloss.tga

    Then go to

    C:\program files\Activision\Rome - Total War\Data

    and go into the text file

    descr_model_battle

    scroll about 2 thirds of the way down and find the entry for eastern heavy infantry, it will say

    type east_heavy_infantry
    skeleton fs_spearman, fs_swordsman ; combat spear
    indiv_range 40
    texture armenia, data/models_unit/textures/unit_eastern_heavy_infantry_armenia.tga
    model_flexi data/models_unit/unit_eastern_heavy_infantry_high.cas, 15
    model_flexi data/models_unit/unit_eastern_heavy_infantry_med.cas, 30
    model_flexi data/models_unit/unit_eastern_heavy_infantry_low.cas, 40
    model_flexi data/models_unit/unit_eastern_heavy_infantry_lowest.cas, max
    model_sprite armenia, 60.0, data/sprites/armenia_east_heavy_infantry_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    you need to change the texture for armenia so replace that filename with your one
    type east_heavy_infantry
    skeleton fs_spearman, fs_swordsman ; combat spear
    indiv_range 40
    texture armenia, data/models_unit/textures/indian_unit.tga
    model_flexi data/models_unit/unit_eastern_heavy_infantry_high.cas, 15
    model_flexi data/models_unit/unit_eastern_heavy_infantry_med.cas, 30
    model_flexi data/models_unit/unit_eastern_heavy_infantry_low.cas, 40
    model_flexi data/models_unit/unit_eastern_heavy_infantry_lowest.cas, max
    model_sprite armenia, 60.0, data/sprites/armenia_east_heavy_infantry_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    and your done. I am sure there are guides for this on every totalwar forum

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