Quote Originally Posted by Crazed Rabbit
Having played WesMod for MTW, I didn't really like the homelands concept in that mod because it meant you couldn't hire any soldiers outside of your starting borders. To me, this seemed somewhat ahistorical. I could understand that it might take time for conquered provinces to assimilate, but perhaps you could have each faction have specific buildings they need to build in a city, like "Roman Stables" which would take 3-5 years or so and not make any units by itself, but inable the player to use preexisting stables in a conquered city. So roman calvary would need a generic stable and the roman stable. This could be used to simulate assimilation and integration, and mean you couldn't instantly retrain units in a captured city (No more "Well, they just killed my family and burnt my house, but I guess I'll go fight against my countrymen for them anyway" for example.)

Or are you planning an having region specific troops, like Celts in Gual, that could only be hired there? Like the homelands thing in WesMod, but if you invaded another faction's lands, you could hire their units, instead of your own. You'd probably still need a generic building you have to build to raise troops, like "Roman Barracks" that would inable all units to be built so there wouldn't be instant retraining (see example above).
Our plan is simple - to allow the recruitment of troops where it is historically accurate to do so. If certain troops could be recruited after their region fell under the control of a greater power, those troops will be recruitable in that context in our mod. Mercenaries, regional troops, faction troops, all will have an area where they can be recruited based on historical conditions.

I think you will be pleasantly surprised by how much detail we are able to put into this area of our mod.