Originally Posted by khelvan
oh, is it? pity![]()
Originally Posted by khelvan
oh, is it? pity![]()
Managing perceptions goes hand in hand with managing expectations - Masamune
Pie is merely the power of the state intruding into the private lives of the working class. - Beirut
First, I recognize the focus is not on Rome, but on the need to improve everything non-Roman. However, Regarding Roman unit skins:
Did Roman legions fighting in the North dress warmer in the winter? It seems like a tunic would be quite cold, especially for the supporting combatants like archers and seige engineers. Would they not don additional clothing, such as fur, etc?
Just a thought... forgive my ignorance.
Regards
Yes they did, they used furs and similar, adopting techniques to keep themselves warm from the local population. So towards the end of the Empire with many of the troops being Germans, many units looked more "barbaric" than "Roman" as we would imagine it anyway. :) But that's out of the time frame of RTW anyway.Originally Posted by Divinus Arma
But I doubt it's possible to implement separate skins for winter time, but I'm not working on the mod, so I don't really know.![]()
If that is the case, and units can be regionally restricted for production; then perhaps legions raised in the colder climates could reflect this.
Thus, raise legions in Germanic regions and a set of observable and distinct uniform alterations (in agreement with history of course) would apply.
This would aid in the depth of experience, similar to that gained by regional titles granted to units I.E. "Legio V Germania" or Hispania, or whatever.
Of course, I am totally oblivious to all things modding, and thus remain awed by the entire process even now. My simple suggestions are only humbly submitted as passing thoughts of mild creativity. My thanks for the tolerance.
Warmest Regards,
Divinus Arma
But won't they change it, so that Roman troops will only be recruitable in Italy?
Then there would be no need to make separate skins. Don't know though.
Different skins are used to differentiate different faction's units, not the same unit with different clothings. To allow your ideas to work out we need new units that are just recruitable in that region and that have a "fur" skin.
Oh, and I agree with the transport system having an effect on unrest. Knowing that retribution is swift has an extradorniary effect on many unruly people.
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