I think I may have misstated things. We're not restricting recruitment only to factions that were historically successful. We are, for the most part, making units available where they were raised historically. Granted, some factions will have specific units available to them when conquering other areas (such as the Romans and Carthaginians) that other factions will not, but the fact is that we are not attempting to balance the factions in our mod. Some are simply going to be easier to play.Originally Posted by QwertyMIDX
I don't believe this has been decided. However, I do not believe we will be extending the date, given the amount of work we would need to do to correctly depict the later armies. We are already struggling against the 300 unit limit, having defined about 250 new units so far.Originally Posted by QwertyMIDX
Bribed armies will not simply disperse, except in very limited circumstances. Removing the faction colors is a part of this, as is making the units available to be used (but not recruited, necessarily) by all factions. You will be happy here.Originally Posted by QwertyMIDX
Not unless you can reverse engineer RTW.exe, change the appropriate hard-coded information, and recompile it. If you can do that, I'll be your best friend!Originally Posted by QwertyMIDX
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While you make good points, we can only change what has been exposed for us by CA, and the mechanics of both the squalor system and the city/province depiction are definitely not exposed.Originally Posted by QwertyMIDX
In short, we have not decided yet. We are discussing and testing several different options.Originally Posted by QwertyMIDX
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