Good post. All of the criticisms listed above are valid and should be taken constructively. I think that the AI should indeed get harder on increased difficulty levels, instead of just being more weighted against you. And the game could certainly be improved by some sort of more dynamic system that would operate over the long haul of a campaign.
If you think about it, many strategy games mask over the boredom factor with a large technology tree that gives lots of constant feedback. In other words, you don't realize how repetitive your game has become because you are continually gaining a new level of technology and always struggling for that next advancement to keep you ahead of your competition.
I am glad that this game is not structured like that, because it is ultimately a shallow and unpleasing system. But the developers would do well to create something to put in its place. I am sure that we could come up with some exciting ideas on this subject.
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