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  1. #1
    Stadtholder Member Ash's Avatar
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    Exclamation 2 questions about the AI

    After starting and playing several English GA campaigns, I decided to start a conquest compaign.
    I use very aggressive tactics as the English, and attack most of my neighbours, starting with the French. This may sound ruthless, but it is my experience that the AI picks a fight with you even if you're allied with them and haven't wronged them. So I might as well be the one to start.

    When I started the conquest campaign, I used the same tactics I used before in my GA games. Immediately attacking France, Killing off Aragon (and if I get the chance Denmark), and reducing borders with the HRE.
    I do this because if I don't I'm left with hard to defend French lands which Aragon, Spain and HRE will attack anyway.

    My question is this. Is the "campaign AI" even more merciless towards you then the "GA AI"? Because almost immediately everyone started hating me (not so surprising I admit) and attacked me as soon as my territory/ship was in sight. My only allies are the Spanish now, but I know from the past they won't let up a chance to attack me as soon as I leave Aragon.
    In my GA games I was far more able to blitzkrieg my way through Europe without everyone declaring war against me.

    I guess it will make this game even more challenging.

    My other question is how much the AI gangs up on you. I've found as the English my neighbouring factions are quite peaceful. This is striking to me as when I'm playing as another faction like the Hungarians, other factions are much more inclined to war.
    HRE rarely attacks anyone when I play as the English, rarely they only go after the Italians. Italians never attack anyone when I'm as the English. The Polish will rarely war with the HRE, as will the Hungarians. The Danish never attack the HRE. The Sicilians will rarely war with anyone other then Byzantium for Naples. And finally, and most surprising, the Spanish will always ally with the Alamohads!
    This leaves my neighbours with enough troops to garison at my borders. Not that it will save them but I do find it striking.

    I guess the AI asserts the player's threat correctly or something...

  2. #2

    Default Re: 2 questions about the AI

    As you attack Catholic countries, the Pope will call upon other Catholic countries to fight you, even caling for Crusades against you.

    For a tougher fight, here is an easy modding tip:

    Go into the following folder, and open the file for the time period you are playing (such as Early, High, etc):

    C:\Program Files\Total War\Medieval - Total War\campmap\startpos

    Then:

    1) Set unlimited end date:

    SetStartDate:: 1087
    SetPeriod:: EARLY
    SetEarlyPeriodStartDate:: 1087
    SetHighPeriodStartDate:: 1205
    SetLatePeriodStartDate:: 1321
    SetGameEndDate:: 2003
    Last edited by Pericles; 12-07-2004 at 17:28.

  3. #3

    Default Re: 2 questions about the AI

    What's up with this forum?

    Why can't I post more info in a post?

    My post above was much longer, but I can't seem to post more info in it??
    Last edited by Pericles; 12-07-2004 at 17:33.

  4. #4

    Default Re: 2 questions about the AI

    Here is a continuation of my post above regarding modding:


    2) Set starting treasury for other factions:

    So if you are playing as the English on HARD, then give all other factions 100000 florins on hard.

    //========================================
    //Starting Treasury
    //Sets the amount of cash available to
    //each faction at the start of the game.
    //you can specify 4 values for the four
    //difficulty levels in the order EASY,
    //NORMAL, HARD and EXPERT. Specify only one
    //value to start all difficulty levels with
    //the same size treasury.
    //If you don't set this, the default
    //is 2000 florins for all difficulty levels.
    //========================================
    SetTreasury:: FN_ALMOHAD 10000 8000 100000 4000
    SetTreasury:: FN_BYZANTINE 10000 8000 100000 4000
    SetTreasury:: FN_EGYPTIAN 10000 8000 100000 4000
    SetTreasury:: FN_ENGLISH 10000 8000 6000 4000
    SetTreasury:: FN_FRENCH 10000 8000 100000 4000
    SetTreasury:: FN_GERMAN_HRE 10000 8000 100000 4000
    SetTreasury:: FN_ITALIAN 10000 8000 100000 4000
    SetTreasury:: FN_POLISH 10000 8000 100000 4000
    SetTreasury:: FN_SPANISH 10000 8000 100000 4000
    SetTreasury:: FN_TURKISH 10000 8000 100000 4000

    SetTreasury:: FN_HUNGARIAN 10000 8000 100000 4000
    SetTreasury:: FN_NOVGOROD 10000 8000 100000 4000
    SetTreasury:: FN_PAPIST 10000 8000 100000 4000
    SetTreasury:: FN_SICILIAN 10000 8000 100000 4000
    SetTreasury:: FN_DANISH 10000 8000 100000 4000
    SetTreasury:: FN_ARAGONESE 10000 8000 100000 4000
    Last edited by Pericles; 12-07-2004 at 17:39.

  5. #5

    Default Re: 2 questions about the AI

    3) Finally, make all other factions more expansionist, like this:


    //========================================
    //Faction Behaviour
    //This is the default behaviour of each
    //faction, various in game factor will
    //alter it. Rebel are always set to REBEL
    //these are the available options
    //also note that these are related to the
    //product spreadsheet
    //CATHOLIC_EXPANSIONIST_CRUSADER
    //CATHOLIC_EXPANSIONIST
    //CATHOLIC_NAVAL_EXPANSIONIST
    //CATHOLIC_ISOLATIONIST
    //CATHOLIC_TRADER
    //CATHOLIC_CRUSADER_TRADER
    //CATHOLIC_DEFENSIVE_CRUSADER
    //CATHOLIC_DEFENSIVE
    //ORTHODOX_EXPANSIONIST
    //ORTHODOX_STAGNANT
    //ORTHODOX_DEFENSIVE
    //MUSLIM_EXPANSIONIST
    //MUSLIM_PEACEFUL
    //MUSLIM_DEVOUT
    //POVERTY_STRICKEN
    //DESPERATE_DEFENCE
    //CLOSE_TO_SUPPORT_LIMIT
    //POPE
    //BARBARIAN_RAIDER
    //REBELS

    //========================================
    SetBehaviour:: FN_ALMOHAD MUSLIM_EXPANSIONIST
    SetBehaviour:: FN_BYZANTINE ORTHODOX_EXPANSIONIST
    SetBehaviour:: FN_DANISH CATHOLIC_NAVAL_EXPANSIONIST
    SetBehaviour:: FN_EGYPTIAN MUSLIM_EXPANSIONIST
    SetBehaviour:: FN_ENGLISH CATHOLIC_EXPANSIONIST
    SetBehaviour:: FN_FRENCH CATHOLIC_EXPANSIONIST_CRUSADER
    SetBehaviour:: FN_GERMAN_HRE CATHOLIC_EXPANSIONIST_CRUSADER
    SetBehaviour:: FN_ITALIAN CATHOLIC_EXPANSIONIST
    SetBehaviour:: FN_POLISH CATHOLIC_EXPANSIONIST
    SetBehaviour:: FN_RUSSIAN ORTHODOX_EXPANSIONIST
    SetBehaviour:: FN_SPANISH CATHOLIC_EXPANSIONIST_CRUSADER
    SetBehaviour:: FN_TURKISH MUSLIM_EXPANSIONIST
    SetBehaviour:: FN_ARAGONESE CATHOLIC_EXPANSIONIST
    SetBehaviour:: FN_BURGUNDIAN CATHOLIC_EXPANSIONIST
    SetBehaviour:: FN_GOLDEN_HORDE BARBARIAN_RAIDER
    SetBehaviour:: FN_HUNGARIAN CATHOLIC_EXPANSIONIST
    SetBehaviour:: FN_NOVGOROD ORTHODOX_EXPANSIONIST
    SetBehaviour:: FN_PAPIST POPE
    SetBehaviour:: FN_SICILIAN CATHOLIC_NAVAL_EXPANSIONIST
    SetBehaviour:: FN_SWISS CATHOLIC_ISOLATIONIST


    There you have it - in just 5 minutes anyone can mod their game to give themselves a much greater challenge. Just be sure to make a copy of your files before changing anything.

    Cheers!

  6. #6

    Default Re: 2 questions about the AI

    Using the above changes I started a game on hard as Spain.

    While I started with default money (6000 florins), I gave all other factions 100,000 florins and made all other factions expansionist.

    I started off well, and after several decades I was earning 5,000 florins per turn, and I had secured all of Spain. Then I took Morocco.

    That was when the other powers decided to have their way with me.

    The English jumped me from the landward side, and seized a province from me. After a bitter battle, I re-took the province.

    Then the Italian King landed in North Africa with a sizable army beside Morocco effectively blocking me from any expansion in that direction.

    Then the Italians surrounded all of Spain with ships, and using amphibious operations, attacked three Spanish provinces seizing two of them after some bitter battles. We are currently in a see-saw battle to hold Aragon: the Italians attack and take this province; then I attack to take it.

    I am now pumping out units. But I am now locked in a life-and-death struggle to hold on!

    My big mistake was to concentrate on building up Spanish infrastructure and on being a land power. I failed to build a fleet.

    However, it was still early in the game, and I didn't think I would be in a bitter struggle this early. I thought I had time to build up and then prepare for the large powers.

    If I can survive this on-slaught, I will be building a fleet ASAP.

    The AI has been relentless and very aggressive.
    Last edited by Pericles; 12-08-2004 at 18:13.

  7. #7
    Stadtholder Member Ash's Avatar
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    Exclamation Re: 2 questions about the AI

    [QUOTE=Pericles]For a tougher fight, here is an easy modding tip:

    Well that's nice, but I'm not looking for a tougher fight, I just wanted to know how aggressive the AI is towards you then towards other factions.

  8. #8

    Default Re: 2 questions about the AI

    [QUOTE=Ash]
    Quote Originally Posted by Pericles
    For a tougher fight, here is an easy modding tip:

    Well that's nice, but I'm not looking for a tougher fight, I just wanted to know how aggressive the AI is towards you then towards other factions.

    It's approximately 1100 AD and all of the major factions are at war - no one has been eliminated yet.

    I'm playing on Hard - so it's tough from that standpoint. The AI is definitely more aggressive. And with the extra income and aggression the AI factions are definitely pushing their weight around; the AI is attacking each other as well as me.

    But it makes sense that England and Italy would attack me. They are next to me, plus my provinces are very rich and I have a sizable income. So they are obviously after my country for the infrastructure. It should be noted that they DO NOT pillage when they enter Spain. That means they WANT those provinces for the income.

    At the moment Italy and I (as Spain) are locked in a titanic struggle for control of Spain.

    Italy has complete naval supremacy in the Med and Atlantic around Spain. It also has sizable stacks and has been landing in my provinces at will. They have also been upgrading. Italy is also building up for another attack on Aragon from the landward side with three stacks and counting

    I have an excellent infrastructure and income and have gone on a total war footing, churning out units every turn including Royal Knights, Jinettes and Feudal Men at Arms. I hold a slight edge on land, with wins/losses about equal between me and Italy.

    My plan is to crank out land units and defeat Italy in Spain. Hopefully, Italy will sue for peace. THEN I will work on producing a fleet. As it stands right now any ships I pump out now will be lost to Italian ships. So I'll wait.

    So far, I have engaged in at least two battles per turn, and they have been close run battles - the outcome is usually decided by the side with the better tactics. The AI has surprised me on more than one ocassion

    I must say that usually these types of fights occur later in the game, so it is a pleasant surprise to encounter them early on. I'm having a blast

    Stay tuned to find out who wins this Spanish/Italian War.
    Last edited by Pericles; 12-09-2004 at 00:42.

  9. #9

    Default Spanish/Italian War

    Cripes!

    This Spanish/Italian War has now lasted 45 years!

    Italy is not invading Spain as often now, but it is definitely finding my weak spots and hitting any provinces which show any weakness.

    So far Italy has not invaded Aragon. We now have 4 stacks between the two of us facing each other over Aragon. Neither side is willing to commit its forces in a showdown here.

    I have huge armies and thankfully my economy can sustain this all out Total War footing. Italy and Spain have lost tens of thousands of soldiers in battle over the years, with up to 600 men falling in single battles alone. And still there is no end.

    Where is the Pope? Why hasn't he excommunicated Italy?

    In addition to invading me, Italy is now sending in Inquisitors and they are wreaking havoc on my officer corps.

    Something has to be done and soon. . .

    I think I will build a Chapter House and launch a Crusade against Italy

    heheh

    After 45 years of fighting, I am almost giddy at the prospect - heheh

    That will show them. . .

    Make no mistake: Italy and I are locked in a death struggle. It has become personal, and I don't intend to give up.

    Last edited by Pericles; 12-09-2004 at 10:23.

  10. #10

    Default Re: 2 questions about the AI

    [QUOTE=Ash]
    Quote Originally Posted by Pericles
    For a tougher fight, here is an easy modding tip:

    Well that's nice, but I'm not looking for a tougher fight, I just wanted to know how aggressive the AI is towards you then towards other factions.
    The AI seems to be more aggressive towards the player in a "domination" campaign. I don't know if that's actually true it just seems that way to me. You might want to try for total domination of the seas around your buddy in Spain before going too much further. Spain has plenty of ports to trade with, and it sets you up for the irresistable "Spanish Blitz"; hopefully some other factions will have made peace by then and you can trade with them
    Ja-mata TosaInu

  11. #11

    Default Re: 2 questions about the AI

    It's now 1166 AD and Italy and I are still at war (for 66 straight years).

    Fortunately, I have enough forces in my Spanish provinces so that Italy hasn't invaded for some time. But it will still not make peace with me.

    We finally had a big fight over Aragon: total forces involved in The Battle of The plains of Aragon numbered 3,200 soldiers. It ended with a Spanish victory over Italy with casualties at over 900 dead.

    I also built a Chapter House and launched a Crusade against Italy (specifically at Toulouse which Italy was using to attack Aragon). Needless to say, Italy is smarting from that "Pious Spanking" - heheh

    I want to expand into North Africa, but before I do, I'm going to achieve naval supremacy in the Med. To that end, I'm building ports and ships, and soon there should be some decisive naval battles. . .

    I should add that with the changes I've made the AI has not gangbanged me. In fact, several factions have allied with me including the Papacy. . .

    In addition, most of the factions have been upgrading with no problems. I checked out the HRE and they have some awesome looking units and stacks. They have been at war with England and France and have held their own nicely.

    I think giving the AI factions 100,000 florins has allowed them to respond to the player as they should be doing. They know how to upgrade and build, but I think they were just lacking the funds.

    All-in-all, I am enjoying my game. There has never been a dull moment
    Last edited by Pericles; 12-09-2004 at 10:40.

  12. #12

    Default Re: 2 questions about the AI

    A few comments on the 5 Minute Mod:

    1) Italy made peace with me in 1196 AD. We were at war for almost 100 years. I also built a fleet and took out Italy's fleet.

    2) I am not at war with anyone right now.

    3) In most vanilla games I play, the HRE and England are quickly wiped out, while Italy goes on to become a superpower.

    However, with my modded files, I am finding that England, the HRE, and Egypt are becoming superpowers, while Italy and the Papacy are slipping fast.

    It should be noted that I have NOT edited the factions on the map in any way. Yet, with the 100,000 Florins I gave each faction I note that the quality of units being produced by several factions is generally on par with those of my troops. Yes, they have even built armories to upgrade units.

    I found that the factions just needed more money, and they seem quite capable of taking care of themselves.

    4) I modded the "Early.txt" file and gave ALL factions an Inn. I think being able to recruit mercenaries even early on is both practical and historical and should allow the AI factions to inject some meaty units in their troop line-ups. This should not be unbalancing in any way since few mercenaries are available at any one time.

    One tactic I have often used is to recruit mercenaries to take over provinces when I didn't have enough troops. Now the AI factions (having an Inn) will have this "leveling" opportunity as well. And this should help close a loophole that some players use (including me).

    5) One thing I have noticed even in the vanilla game is the fact that the same factions (such as Turkey) seem to run out of heirs and then become rebel factions.

    One annoying thing is that all heirs seem to hang out in the same province as the King. Attack that province and you eliminate all heirs. Is this hard-coded? Can the heir placement be changed?

    To counter this loss of heirs I have also modded the "Early.txt" file and doubled the number of heirs for all factions and spaced out their arrival times, so that an heir will always show up. Some factions might still lose all their heirs, but at least this should slow it down.

    Have any modders found a better and more effective way to ensure that factions always have an heir?

    So far in my current game as Spain (Hard, Early), it looks as though Egypt is going to be a monster to take on. I also note that England and the HRE are expanding rapidly.

    Thus I have one superpower expanding to the south and east of me (Egypt - it also has a sizable fleet in the Med), while England is expanding rapidly to my north and is showing up in my waters with a fleet.

    Should prove to be an interesting game.
    Last edited by Pericles; 12-10-2004 at 02:06.

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