Quote Originally Posted by VikingHorde
The bad thing about making the factions EXPANSIONIST, is that they expand too fast and kingdoms fall apart too quickly. I find the game better when all catholic factions are DEFENSIVE, because there will then be more buildup. A better way to make the game harder is increasing the farmincome by 30% (did this in the XL mod), but reduced the trade income (because it's a cheat, AI can't handel trade). Factions will then start building larger armys, more building ext and after some time, the AI gets very agressive
I haven't tried your mod yet (you can be sure I will) I have heard nothing but good things about it. ATM I am not done playing with the default game.

I just wanted to get down and dirty in the files to see what I could come up with.

This is basically a "do it yourself 5 minute mod" for those who want to play with the default game files.

I thought about the aggression and the Kingdoms falling apart - that's why I gave all AI factions 100,000 florins. They should all have money to spare to build and fight. So far they are all fighting and hanging in there - even HRE.

People can give the other factions as little or as many florins as they wish (up to 1 million and more if they are so inclined).

I have thought about giving the other factions an Inn - that way they would have mercenaries (and thus better troops early on). It might be a nice mix. And it would make sense: if you don't have the troops, hire mercenaries. . . heheh