This thread was originally about the level of realism in the mod. Bugs or level of bugs that are exceptable in a mod is a different story. I've been pretty happy with RTR on the whole. THe main problem has been aiding features aimed at increasing realism without taking the AI into account. This last release was especially bad. I think it was because the author decided to rush it out since he was going to have to move.
As to holding Mods to the same standard as CA or a proffesional dev team, this seems highly unrealistic. Decent testing of a game like TW is extremely time consuming. Activision testing ran 3 shifts of testers for weeks and look how many bugs the game shipped with, and this doesn't count the testing the devs did themselves. As to having a beta period, I've found people generally unhelpful when it comes to giving feedback or testing an early version of a mod. Apparently most of the people who have that level of interest are already modding.
Obviously some testing should be done, and sadly the latest release of RTR didn't meet the minimum standard. I've done what I could and created a unofficial patch to fix the obvious problems.
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