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Thread: The ethics of modding

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  1. #1
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Total Realism gone unrealistic...rant

    I do quite well agree with maxpublic, and this has been my opinion for a long while now.

    A few differences though, as I believe that people who are commited enough to make a mod should really make sure it plays well, as I have downloaded countless mods which simply say "OK, I'll just put a bunch of historically accurate factions and units into the map and then I have my mod." but which don't think about gameplay at all.

    Duke John seems very conscious of this entire thing in his mod, and I am DEFINATELY going to put as much into gameplay as I damn possibly can.
    THE GODFATHER, PART 2
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  2. #2

    Default Re: Total Realism gone unrealistic...rant

    I guess I would differentiate between what is desirable vs whats acceptable. There is a , I think a point after which a mod isn't acceptable. If it's extremely buggy or if it formats your hard drive for instance . I just think this line doesn't mean that a reasonable expectation is a polished proffesional fully tested product. Sure, thats desirable, and perhaps in a few instances is even achieved, is it really reasonable as a minimum?

    Was RTR acceptable? Well, of course each person's line is in a slightly different place, but for me it was fine until this last release. Unfortunetly Gaius rushed out some changes (apparently because he knew he was going to be offline for 2+ weeks). These things happen.

  3. #3

    Default Re: Total Realism gone unrealistic...rant

    TommH, I'm kinda in the middle on this one. But in my 6 Versions (All improvements not bug fixes), I only had 1 BUG that was my fault which was the Triarii phalanx. Which I fixed quickly, But so far every version of my Mod has been bug free. Granted that it isn't as ambitious as RTR, but still I did change allot and did so systematically which each change checking to see the results. It took time, but what I released was a Polished Small Mod. I also included other peoples small mods which were bug free also.

    So there is something about releasing buggy work, I think the main thing is if you keep having too many bugs people wont download to even try it.

    By the way I really like your Work.
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  4. #4
    Member Member Turbo's Avatar
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    Default Re: Total Realism gone unrealistic...rant

    If there isn't enough time to adequately test RTR for bugs, what is wrong with putting a "Beta" on the release and warning people? As Duke John points out, when you advertise a MOD as a working product, most people expect a working product.
    When you decide that servicing your core niche is no longer important, you might as well put a gun to your corporate temple. - Red Harvest -

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