For the Sengoku Jidai mod I will be modifying the unit animations. Not only to have yari being used with 2 hands, but also to slow down the running animations. Some of them are just too quick and having nothing to do with armoured soldiers running in formation. So how fast do you think infantry and cavalry should be running/charging?
It would be easiest for me if you give me percentages; skirmishers should be 80% slower, or heavy infantry should run 250% of their walking speed or charging should be 10% higher than running.
Technically it is possible to give each unit a different running speed, so if you think that there should be variations between Ashigaru and Samurai then speak up.
I believe that walking speed should be the same for most if not all infantry (and I would almost say cavalry) since army formations sometimes have the habit of breaking apart when all units start walking their own speed. M:TW didn't had this problem since faster units would pause, but... well you know the drill by now.
And about the animation itself. The R:TW animations display running as athletic running with really wide strides. I don't know wether there are any reenactors amongst us, but is this even possible when armoured? I can understand a short sprint, but running at maximum speed for some time would be suicide since you would be exhausted before the fight even starts. The exception perhaps being skirmishers although not as fast as currently.
So I was thinking about giving soldiers a more jogging-like animation.
Thanks,
Duke John
ps I know that this is mod related, but I think that MPers have a better grasp of how the balance is and wether elements should be downgraded. So if you really need to move this thread, then please leave a link.![]()
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