Quote Originally Posted by zhuge
Slingers currently have a missile rating of 4, melee of 3 and have 40 ammo at 80 range. I feel any nerfs we apply to archers should also be partially applied to slingers. They may have less missile rating than archers but having more ammo makes up for it and from what I've seen while Rhodian Slingers are brutally effective even regular, garden variety slingers can easily take out a whole grunt unit standing still in the town square and then some.
Honestly, slingers should be good. They were and are. They could carry a lot of ammo obviously, so that is perfectly ok. Should they hit you in the side where the shield can't help then you are going down, so that is ok too. Against a shielded front they aren't all that dangerous, and a unit can certainly survive the attack. If anything slingers should have the same range as archers as they were reputedly better in that department, and often they were used as archer-hunters. Hardly possible with worse range.

Both archers and slingers should cause significant casualties if they hit the unshielded side and rear.