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Thread: Some thoughts on unit stats/tech tree (Greek)

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    Default Re: Some thoughts on unit stats/tech tree (Greek)

    Quote Originally Posted by Red Harvest
    I'm already on record about the archery missile rating being too high across the board. I don't think an arrow should get the same missile rating as a javelin. Why? First, historically in this time period, javelins were more effective military weapons than archery (early on, the entire Punic War time frame...this changes some time around the Marion reforms or later.) Second, from game balance, the archers have more range and 5 times as many missiles. Third, if you had to make the unfortunate choice of getting hit by one, which would you chance: the javelin from a "highly_trained" peltast, or an arrow from an "untrained" archer with a self-bow? (I'm making the assumption that "chance of a hit" differs from the missile attack rating.)

    The archer "flaming arrows" option really should make all archer units cost a hundred more apiece, plus considerably more upkeep. Heck, it is one of the few anti-elephant devices available. And they also will rout just about any unit that has poor morale.
    Agreed. I was thinking of reducing the ranged attack to 5 or 4 with melee at 2. It is said that archers are "drawn from the peasant classes" and are basically "skilled hunters". Hoplites have a melee of 7 with the spear, which they train with primarily. I wouldn't expect a band of archers recruited from peasant hunters to have as high a ranged attack as the melee rating of regular soldiers who have received formal training.

    Carrying 30 arrows sounds quite reasonable to me or does anyone want to decrease this? Might also want to check the range to see whether 120 is reasonable.

    Also agree that the "flaming arrows" aspect should result in more cost/upkeep. Apart from elephants (of which I can certainly testify that flaming arrows work very well), siege towers can be burnt down too though I've read that it may take quite a bit of time.
    Even if you raise the cost by hundred to 290, archers still look more than worth the deal. But I feel increasing the upkeep might hurt if raised too much though. Currently Hoplites are at 170 and Armored Hoplites at 210 for upkeep. All that added armor probably takes quite a bit of maintainence. I would settle for archers being somewhere in between for arrow supply and flaming arrows. Maybe 200?
    Unit stats are quite easily moddable I believe, so we can test out how any suggestions here work out.
    Last edited by zhuge; 12-10-2004 at 08:10.

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