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  1. #1
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: City gates - a right royal pain in the bum

    After reading this, I was wondering, if you haven't got enough of a population to
    raise units from, how is there enough to rise up against you?
    This must be what the Americans call insurgents!
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  2. #2
    Member Member Celt Centurion's Avatar
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    Default Re: City gates - a right royal pain in the bum

    Quote Originally Posted by rebelscum
    After reading this, I was wondering, if you haven't got enough of a population to
    raise units from, how is there enough to rise up against you?
    This must be what the Americans call insurgents!

    Rebelscum sounds so insulting. May I please call you Reb?

    Some towns don't have enough population, while others the population multiplies faster than I want it to. I can put nine units into the que with a population of 30,000, and before they are all trained, there is a revolt. Good thing about revolts is "cutting the population down to size" after taking it back.

    Such cruelty is regrettable, but rebellion must have it's price.

    One thing I am going to try is moving units out, and backfilling them with peasants. I tell you, it's hard to keep them happy in there!

    Strength and Honor

    Celt Centurion

  3. #3

    Default Re: City gates - a right royal pain in the bum

    Well, that´s the magic of percentage growth. If you´ve got two cities with a growth of 5%, and one has 10,000 inhabitants whereas the other only has 1,000, the first one will pop out 500 new citizens per turn (even more, because the 500 new ones also grow at 5%, so in the second turn you´ll get 525 new citizens and so on), the latter will only get 50.

  4. #4
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: City gates - a right royal pain in the bum

    But it still doesn't explain the miracle rebel army that appears when your city revolts.
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  5. #5

    Default Re: City gates - a right royal pain in the bum

    Yeah, where exactly did that rebel army of fully-trained triarii come from? And why weren't they fighting for me when I held the city?

  6. #6
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: City gates - a right royal pain in the bum

    10 reasons for miracle appearance of fully trained triarii in city when it rebels

    1. Triarii on a day trip from Rome, got drunk and started a fight.
    2. They were hiding out for two years in the sewers since the last battle, surviving on rats.
    3. Rebel General swapped them for 4000 peasants with neighbouring city.
    4. Alchemy.
    5. Please send me 160 Triarii uniforms 'size peasant' by first class post.
    6. Trail of the first parachutes.
    7. By the power of Greyskull!
    8. Cardboard cutouts.
    9. Free Triarii with every box of choco-flakes.
    10. Poetic licence.
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  7. #7

    Default Re: City gates - a right royal pain in the bum

    Quote Originally Posted by gardibolt
    Yeah, where exactly did that rebel army of fully-trained triarii come from? And why weren't they fighting for me when I held the city?
    Triarii I can accept.

    9xp peasants I can't. These guys scare me.

  8. #8
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: City gates - a right royal pain in the bum

    pahahhahaha they are worthless....they have 12 attack and 11 defence usually no big deal for a medium experienced army

    We do not sow.

  9. #9
    Member Member Celt Centurion's Avatar
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    Default Re: City gates - a right royal pain in the bum

    Quote Originally Posted by rebelscum
    But it still doesn't explain the miracle rebel army that appears when your city revolts.
    Yeah,

    When they revolt, I have learned to exterminate them. EVERY TIME!

    It's a real pain in the rear end "re-taking" the same city over and over.

    Why can't those people in there behave themselves?

    What I would like to see built into the game;

    When you see on the campaign map that "peasants are revolting",

    be able to go in and view it on "Battle Map", and then go find the miscreants, and excercise "Confrontation Management." Take the ringleaders, and send them to the salt mines. Maybe, take all of the rioters and send them to the salt mines.

    Halfway decent idea?

    Strength and Honor

    Celt Centurion

  10. #10
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: City gates - a right royal pain in the bum

    Quote Originally Posted by Celt Centurion
    Yeah,

    When they revolt, I have learned to exterminate them. EVERY TIME!

    It's a real pain in the rear end "re-taking" the same city over and over.

    Why can't those people in there behave themselves?

    What I would like to see built into the game;

    When you see on the campaign map that "peasants are revolting",

    be able to go in and view it on "Battle Map", and then go find the miscreants, and excercise "Confrontation Management." Take the ringleaders, and send them to the salt mines. Maybe, take all of the rioters and send them to the salt mines.

    Halfway decent idea?

    Strength and Honor

    Celt Centurion
    Yes I think interactive punishment of rebels would be great. Damn, what am I saying!
    I hate my signature!

  11. #11
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: City gates - a right royal pain in the bum

    Has anyone actually got some trained peasants?
    How high can you get them, it would be great to have some super hard 240 strong band of 'thugs'. I would send em in first.

    Enemy General: Ho ho, this commander has no idea, he sends peasants in first. My elite heavy infantry shall turn them into mush.

    Peasants storm into heavy infantry and crush them in seconds, then head straight for the General.

    Enemy General:
    Last edited by rebelscum; 09-11-2005 at 16:42.
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