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Thread: City gates - a right royal pain in the bum

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  1. #1
    Just another genius Member aw89's Avatar
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    Default Re: City gates - a right royal pain in the bum

    wait for the patch first


  2. #2
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: City gates - a right royal pain in the bum

    Hey, now I've got my new PC, I was thinking of installing a mod, which one should I put on? I like realism more than graphics, but I would like a bit of a grapics improvement. I also want it to be extreemly hard as I find the plain verison too easy.
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  3. #3
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: City gates - a right royal pain in the bum

    i've added bugfix 1.64 and now i'm going to add,
    Mundus Magnus, v.2.0
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  4. #4
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: City gates - a right royal pain in the bum

    Ok don't add bugfix and that mod. Just the mod will do. Yeah I like the large map. Pity the AI general I helped out charged and died. Why the hell do they still do that!!!

    Roman General Speech: There stand the Cartheginians a proud and noble people. However they are no match for the might of Roman arms!
    My years of experience shall see us through this men.
    *cheers and clashing of pilum on sheild*

    (The battle begins)
    General: There are the enemy men, get them!! Cheeeearge!

    Peasant 1: Where he hell is he going?, I'm stuffed if I'm running to keep up!
    Peasant 2: I think he's just showing off, he'll be back in a minute to order us around.
    Generals unit in full armoured cavalry charge!! *Taran Taraaa*

    Peasant 1: He's not going for the elephants!
    Peasant 2: He ****** is.
    Peasant 1: I can't watch *shades eyes*
    Peasant 2: Oooooch, that made a splat.
    Peasant 1: He Dead?
    Peasant 2: As the proverbial Dodo, lets piss off now before the elephants see us.
    Last edited by rebelscum; 09-20-2005 at 02:59.
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  5. #5

    Default Re: City gates - a right royal pain in the bum

    Mundus Magnus is pretty cool, but I´d take Darth 5.8, that´s MM with Darth´s formations and loads of new cool units (the roman skins, however, don´t look as good as in the stock game, but that´s no problem and can easily be mended).

  6. #6
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: City gates - a right royal pain in the bum

    Thanks, I'm gonna try it now. BTW, the simple fix for the Roman skins is?
    According to the readme it fixes AI generals charge. Oh goody.
    The first thing I noticed about MM was the walls round the Gauls cities at start of play (playing SPQR), good idea'ish. Storming them wiped out most of my initial army, but a direct assault was the only way. Boiling oil isn't nice (see earlier posts), however now I have a nice protected city to begin with, Patavium and the Rebel held town. I was only a few turns into it so I don't mind starting again if the fixes/mods rock. Ciaran
    BTW, BI release is on my birthday 27/9, so I sort of have to get it.
    Last edited by rebelscum; 09-20-2005 at 13:35.
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  7. #7
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: City gates - a right royal pain in the bum

    More on MM ref: City walls. In MM the wall climbing/seige towers, getting down seems to have been semi-fixed, in the small town walls anyways. I did get one unit a little stuck but I just clicked to move it back outside the walls and it did it quite speedily instead of acting dumb Getting up is a breeze I double clicked on the unit I wanted to attack as before and the unit went up the nearest tower. This worked before but I feel it was slightly less hesitant to get up the tower.
    See how it sort of comes back round to the original post topic after 100 some posts
    If anyones wondering, the reason I never put mods on before is that I had a 5 year old PC, it was a dual athlon 1800 with a ti4600 v/c, but it was gettin so crusty and the vanilla game crashed regularly even with 1.2 patch. (yes I had the latest v/c drivers, see how I'm cutting down on posts )
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