Results 1 to 20 of 20

Thread: Love thine enemy or ten reasons to rebel

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    The Idle Inquisitor Member rebelscum's Avatar
    Join Date
    Oct 2004
    Location
    Hiding behind a bush ready to pounce, like a good Rebel.
    Posts
    304

    Default Re: Love thine enemy or ten reasons to rebel

    To win my own 1000 denarii the answer to this is:
    Themiskyra (Amazons) - Scythia
    Domus Dulcis Dornus (Gepid Rebels) - Scythia
    Bordeshlom (Saxone Rebels) - German
    Tara (Hibernian Rebels) - Briton
    Vicus Gothi (Goth Rebels) - German
    Vicus Venedae (Venedae Rebels) - Scythia/German/Dacia
    Lovosice (Boii Rebels) - German/Dacia
    Aquincum (Scordisci Rebels) - German/Dacia
    Luvavum (Helvetii Rebels) - German
    Lugdunum (Aedui Rebels) - Gaul/German
    Massila (Voconti Rebels) - Gaul
    Segesa (Ligurian Rebels) - Gaul/Roman
    Segestica (Illyrian Rebels) -Gaul/Roman
    Salona (Illytian Rebels) - Gaul/Roman/Macedon
    Apollonia (Epriot Rebels) - Roman/Macedon/Greek Cities
    Athens (Athenian Rebels) - Macedon/Greek Cities
    Byzantium (Sithone Rebels)- Thrace/Macedon (wondered who the Sith were)
    Chersonesos (Bosphoran Rebels) - Scythian
    Phraaspa (Mede Rebels) - Armenia/Parthia/Sythia
    Nicomedia (Bithynian Rebels) - Armenia/Thrace/Greek Cities/Seleucid
    Ancyra (Gakatian Rebels) - Armenia/Greek Cities/Seleucid
    Palmyra (Palmyran Rebels) - Egypt/Seleucid
    Bostra (Nabataean Rebels) - Egypt/Seleucid
    Petra (Nabataean Rebels) - Egypt
    Dumatha (Nabataean Rebels) - Parthia/Seleucid
    Cyrene (Libian Rebels) - Numidia
    Lepcis Magna (Poeni Rebels) - Numidia/Carthage
    Nepte (Gaetulian Rebels) - Numidia
    Kydonia (Cretan Rebels) - Macedon/Greek Cities

    So rush for those cities whilst you have the chance.
    I hate my signature!

  2. #2
    The Idle Inquisitor Member rebelscum's Avatar
    Join Date
    Oct 2004
    Location
    Hiding behind a bush ready to pounce, like a good Rebel.
    Posts
    304

    Default Re: Love thine enemy or ten reasons to rebel

    Almost forgot Halicarnassus (Lycian Rebels), might be another one out there, but I'm bored with this now.
    I hate my signature!

  3. #3
    Member Member LordKhaine's Avatar
    Join Date
    Oct 2002
    Location
    England
    Posts
    397

    Default Re: Love thine enemy or ten reasons to rebel

    Quote Originally Posted by rebelscum
    Vicus Gothi (Goth Rebels) - German
    I for one was disappointed not to see black eyeliner and nail polish as tradeable goods here.
    ~LordKhaine~

  4. #4

    Default Re: Love thine enemy or ten reasons to rebel

    hmmm...looks like the ppl at CA decided to downgrade the abilities of the dark arts, namely spying and assassination, since they thought that spies and assassins are 2 powerful...in STW, i like it when i mass shinobi on one province, make them rebel, let the enemy faction leave the province, and take it for my own, without being at war! and adding to that, fervent loyalty as well!

    diplomats in STW and MTW where too easy to kill. now that RTW's diplomacy is much much better and complex, it compensates for the limited abilities of the spies and assasins.
    TIME IS A DOUBLE EDGED SWORD...

    Abuse it, and it will work against you...
    Use it wisely, and you will be eternally
    and everlastingly rewarded and blessed

  5. #5

    Default Re: Love thine enemy or ten reasons to rebel

    Thats not quite true. I am currently engaging in a project to assassinate all the other Roman family members in order to take over their land without civil war. I am using Scipii VH/M and am pleased to report excellent progress. There are only 2 surviving senators who are too tough to touch and 3 Brutii, of which two have somehow gotten themselves infected to plague which leaves their heir for me to kill. My master assassin is about to move into Julii lands and beat the pulp out of them. And he isnt even fully trained yet. I'll probably start a thread about it once ive succeeded but it kinda take a bit of patience to sit around waiting for their faction leaders to die while killing all the whelplings appearing at the capital. Reminds me of the time i crushed a french reappearance by subterfuge for fun. Cheers
    Flagellum Dei: The Scourge of God

  6. #6
    Actual Person Member Paul Peru's Avatar
    Join Date
    Sep 2004
    Location
    Yurp
    Posts
    529

    Default Re: Love thine enemy or ten reasons to rebel

    Quote Originally Posted by LordKhaine
    I for one was disappointed not to see black eyeliner and nail polish as tradeable goods here.
    The Eggies looted it all. At least the eyeliner.

    Perhaps assassin effiency is very dependant on campaign difficulty. On medium I get a lot of killing done. Generals are hard, but training on captains gives traits and ancillaries. In my previous Spanish campaign I knocked off most of the Gaul leaders and sabotaged their capital forward to the Dark Ages.
    Sono Pazzi Questi Romani
    Paul Peru: Holier than thy bucket!

  7. #7
    agitated Member master of the puppets's Avatar
    Join Date
    Oct 2004
    Location
    where destruction lay around me from a fight i could not win
    Posts
    1,224

    Talking Re: Love thine enemy or ten reasons to rebel

    i have noticed that kings and faction leaders are untouchable. i had this one master assasin in the middle of egypt, and i made sure he had fun on his egypt vacation. i killed 12 family members almost all of them were a 100% success rate but there faction leader (pharoh ptotsom serefilites weird name even for an egyptian)always had a 3% rate i never lety my assasin touch him in the end when i beat that campaign (first one H/H) egypt and me were at a standstill and there pharoh had no family

    _______________
    to king Darius III
    yes your army is great
    rich in purple in gold rocking the land as they march
    one thousand deep and a tribute to your wealth
    but send back your purple and gold send away your riches
    for there stands then army of alexander
    when they march the mountains crumble
    when they sleep the earth is there bed
    when they fight none can stand against them
    darius take back your purple and gold send away your riches and bring forth real warriors!
    this man was sent to death
    Last edited by master of the puppets; 12-26-2004 at 01:27.
    A nation of sheep will beget a a government of wolves. Edward R. Murrow

    Anyone who claims to be in the light but hates his brother is still in the darkness. —1 John 2:9

  8. #8

    Default Re: Love thine enemy or ten reasons to rebel

    Those faction leaders with single digit percentage chances of being assassinated can be killed, if you're willing to use reloading of saved games. Chances of assasination also seem to improve after a previous successful assassination in the same turn.

  9. #9
    The Idle Inquisitor Member rebelscum's Avatar
    Join Date
    Oct 2004
    Location
    Hiding behind a bush ready to pounce, like a good Rebel.
    Posts
    304

    Default Re: Love thine enemy or ten reasons to rebel

    Yes, if you can't win .. cheat!
    I hate my signature!

  10. #10
    zombologist Senior Member doc_bean's Avatar
    Join Date
    Oct 2004
    Location
    Riding Shai-Hulud
    Posts
    5,346

    Default Re: Love thine enemy or ten reasons to rebel

    Quote Originally Posted by KiOwA
    Those faction leaders with single digit percentage chances of being assassinated can be killed, if you're willing to use reloading of saved games. Chances of assasination also seem to improve after a previous successful assassination in the same turn.
    I noticed I got worse results on successive savegames actually, on a first attempt I killed a general but then I made a stupid movement error (RTW should have a take back option...) and reloaded the autosave, next time my assassin failed, I reloaded more to see if I could reproduce the result and after a while he got killed everytime I tried.
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  11. #11

    Default Re: Love thine enemy or ten reasons to rebel

    RTW probably use the "save seed" feature, like Civ3.
    It means that, if you do the exact same sequence of action, you'll get the exact same result on an autosave.
    If chances seem to improve after a previous assassination, it's probably because, many times, your assassin get an improvement in stats and/or an ancillary with a successful mission.
    If violence didn't solve your problem... well, you just haven't been violent enough.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO