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  1. #1
    agitated Member master of the puppets's Avatar
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    Talking Re: Love thine enemy or ten reasons to rebel

    i have noticed that kings and faction leaders are untouchable. i had this one master assasin in the middle of egypt, and i made sure he had fun on his egypt vacation. i killed 12 family members almost all of them were a 100% success rate but there faction leader (pharoh ptotsom serefilites weird name even for an egyptian)always had a 3% rate i never lety my assasin touch him in the end when i beat that campaign (first one H/H) egypt and me were at a standstill and there pharoh had no family

    _______________
    to king Darius III
    yes your army is great
    rich in purple in gold rocking the land as they march
    one thousand deep and a tribute to your wealth
    but send back your purple and gold send away your riches
    for there stands then army of alexander
    when they march the mountains crumble
    when they sleep the earth is there bed
    when they fight none can stand against them
    darius take back your purple and gold send away your riches and bring forth real warriors!
    this man was sent to death
    Last edited by master of the puppets; 12-26-2004 at 01:27.
    A nation of sheep will beget a a government of wolves. Edward R. Murrow

    Anyone who claims to be in the light but hates his brother is still in the darkness. —1 John 2:9

  2. #2

    Default Re: Love thine enemy or ten reasons to rebel

    Those faction leaders with single digit percentage chances of being assassinated can be killed, if you're willing to use reloading of saved games. Chances of assasination also seem to improve after a previous successful assassination in the same turn.

  3. #3
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: Love thine enemy or ten reasons to rebel

    Yes, if you can't win .. cheat!
    I hate my signature!

  4. #4
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Love thine enemy or ten reasons to rebel

    Quote Originally Posted by KiOwA
    Those faction leaders with single digit percentage chances of being assassinated can be killed, if you're willing to use reloading of saved games. Chances of assasination also seem to improve after a previous successful assassination in the same turn.
    I noticed I got worse results on successive savegames actually, on a first attempt I killed a general but then I made a stupid movement error (RTW should have a take back option...) and reloaded the autosave, next time my assassin failed, I reloaded more to see if I could reproduce the result and after a while he got killed everytime I tried.
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  5. #5

    Default Re: Love thine enemy or ten reasons to rebel

    RTW probably use the "save seed" feature, like Civ3.
    It means that, if you do the exact same sequence of action, you'll get the exact same result on an autosave.
    If chances seem to improve after a previous assassination, it's probably because, many times, your assassin get an improvement in stats and/or an ancillary with a successful mission.
    If violence didn't solve your problem... well, you just haven't been violent enough.

  6. #6

    Default Re: Love thine enemy or ten reasons to rebel

    Perhaps. I've noticed that if my assassin fails to nail a character, upon reloading and immediate re-trial of the deed, the exact same result will occur. But if I do something else before re-attempting assassination (especially killing other characters, those with a 100% chance to kill), the results may be different.

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