I intend to edit the interface for my WoT mod, but haven't started yet. I'll tell you if I get the same think soon enough.
I intend to edit the interface for my WoT mod, but haven't started yet. I'll tell you if I get the same think soon enough.
I noticed such thing too comparing how the describing pictures looks like in any image viewing programm and in game. Seams like RTW uses some worse color engine (16 bit or even 8 bit) for these pictures (though they saved in 24 bit format).
I didn't experiment with it but here is my possible solution. Save the picture first in gif format with 256 colors and 100% diffusion dither. You'll have the minimum of colors and your picture will looks more or less ok (most likely...). Then save it in tga.
But then you lose alot of colours. A single interface image contains alot of buttons, factionshields, and such. Reducing it to 256 colour will make it very ugly.
I was thinking the same as you, but I made a screencapture and counted the colours of only the middlepiece where the unit/building icons are and it was in the 1000s. So it doesn't seem to be using a small palette.
I made a sample some time ago with a piece of parchment that only had 100 colours or so. And still R:TW displayed it all messed up. But the weird thing is that the rest of the original interface is looking 100%. So everything original is giving no problems, but if you change something it is suddenly screwed.
I doubt that the saving method is to blame since when an image is opened and saved it is displayed correctly. Only when you change something it gets messed up.
I noticed the same modding the map. This game is something strange indeed.Originally Posted by Duke John
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