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Thread: Solve the fleet getting stuck bug

  1. #1
    Member Member USMCNJ's Avatar
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    Default Solve the fleet getting stuck bug

    i don't know if this was discovered before but i just figured this out and have fixed it on my computer.

    as most know the map_hights.tga is a picture of the elevation.
    it uses RGB values to set elevation on the campaign map.
    R=G=B= elevation.

    well there are spots on this map that have R=G=B=0 which makes that square land and water at the same time.

    just change every R=G=B=0 to R=G=B=1
    this can be easily done in photoshop.
    delete the map.rwm, and start the game.

    (i have no saved games so i don't know if this will work with saves)

    there's like a 100 spots, takes 2 min to fix
    Last edited by USMCNJ; 12-10-2004 at 12:10.
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  2. #2

    Default Re: Solve the fleet getting stuck bug

    Thank you...I´d been looking for this for quite some time...
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  3. #3
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Solve the fleet getting stuck bug

    Sorry, I don't understand what is "R=G=B=0" and "R=G=B=1". Do you mean those blots on sea?



    To fix this bug we need just change it to plain blue color (RGB 0 0 253)?

  4. #4
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Solve the fleet getting stuck bug

    Those blobs should be removed.

    You can also mass remove those R:0 G:0 B:0 pixels with PSP using the Replacer tool (use Help if you don't know how to use it).
    Last edited by Duke John; 12-20-2004 at 20:56.

  5. #5
    Member Member USMCNJ's Avatar
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    Default Re: Solve the fleet getting stuck bug

    just do a search for color that has a red value = 0, green value = 0, blue value = 0. you will notice like 100 around different locations, most on the coast.

    these are the spots were ships get stock, raplace this color with a color with red value = 1, green value = 1, blue value = 1.
    MILLER: I wish we lived in the day where you could challenge a person to a duel.

    MILLER: Now, that would be pretty good.

  6. #6
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Solve the fleet getting stuck bug

    Actually, we are talking about different things. Those blobs are situated in sea. But those RGB 0 0 0 ("pure black", talking human language ) tiles are part of land. Expanding map I noticed that large squares of such tiles became submerged areas of land on campaign map. But I didn't notice that ships can stick here.

    So I still have the questions. Do I need just to make these black tiles lighter to fix this bug? What are those blobs on sea for - do they cause the sticking of fleets too? And do I have to change them to RGB 0 0 253 to fix this bug?

  7. #7

    Default Re: Solve the fleet getting stuck bug

    Is there a map.tga you could post, or a link to one. All I have is the MS Painshop Software that came with the software package, and Coral Photohouse which dosnt do any editing of that nature. I am a Web Editer adn use Macromedia Fireworks so I tried that but I coulden't save it as a .TGA File, it kept makeing it a .FWD or .PSD File by default. I even tried the quotes "Trick" as in.... save as "whatever.tga" and it was still a PSD File.
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  8. #8
    Member Member canis demens's Avatar
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    Default Re: Solve the fleet getting stuck bug

    I've modded a copy of map_heights.tga - changed all RGB values of 0,0,0 to 1,1,1 and it seems to work fine.

    The files is only about 377kb and I can post it/upload it if people want.

    My file is from the Total Realism mod but I would guess it should work with all versions...

  9. #9

    Default Re: Solve the fleet getting stuck bug

    Could you upload it.Or send me it by mail.Mail address is in my public profile.
    Thanks,

    LZoF
    Last edited by Lord Zimoa of Flanders; 01-07-2005 at 12:53.

  10. #10
    Member Member canis demens's Avatar
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    Default Re: Solve the fleet getting stuck bug

    I have sent you the file by e-mail. I have also just uploaded it to The Org, so hopefully it should appear soon

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