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  1. #1
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Solve the fleet getting stuck bug

    Actually, we are talking about different things. Those blobs are situated in sea. But those RGB 0 0 0 ("pure black", talking human language ) tiles are part of land. Expanding map I noticed that large squares of such tiles became submerged areas of land on campaign map. But I didn't notice that ships can stick here.

    So I still have the questions. Do I need just to make these black tiles lighter to fix this bug? What are those blobs on sea for - do they cause the sticking of fleets too? And do I have to change them to RGB 0 0 253 to fix this bug?

  2. #2

    Default Re: Solve the fleet getting stuck bug

    Is there a map.tga you could post, or a link to one. All I have is the MS Painshop Software that came with the software package, and Coral Photohouse which dosnt do any editing of that nature. I am a Web Editer adn use Macromedia Fireworks so I tried that but I coulden't save it as a .TGA File, it kept makeing it a .FWD or .PSD File by default. I even tried the quotes "Trick" as in.... save as "whatever.tga" and it was still a PSD File.
    BEER... It's Not Just For Breakfast Anymore!!!! says PiCaSsO of "The Danktank Crew"

  3. #3
    Member Member canis demens's Avatar
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    Default Re: Solve the fleet getting stuck bug

    I've modded a copy of map_heights.tga - changed all RGB values of 0,0,0 to 1,1,1 and it seems to work fine.

    The files is only about 377kb and I can post it/upload it if people want.

    My file is from the Total Realism mod but I would guess it should work with all versions...

  4. #4

    Default Re: Solve the fleet getting stuck bug

    Could you upload it.Or send me it by mail.Mail address is in my public profile.
    Thanks,

    LZoF
    Last edited by Lord Zimoa of Flanders; 01-07-2005 at 12:53.

  5. #5
    Member Member canis demens's Avatar
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    Default Re: Solve the fleet getting stuck bug

    I have sent you the file by e-mail. I have also just uploaded it to The Org, so hopefully it should appear soon

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