
Originally Posted by
voigtkampf
Thank you for your most informative and interesting post, bach01. Being an entrepreneur myself, I know well how important and sensitive the investment decisions can be, and how much it depends on them. Not being a programmer myself, I cannot possibly make any appraisal on how long this testing was actually conducted before the game was released.
The point is, the average user doesn’t care, and rightly so. If you have lurked these forums before, then you might have been here while we had that notorious “historical” debate. I was one of the rare people who has defended CA and their vast quantity of “unhistorical, fantasy” units. Today, I wished they had inserted twice as much to compensate for the small amount of available unit types to some factions.
This I write to stress that I am not a regular CA basher, and that I have supported them for a long time, wherever and however I could. Because this what I am about to say might easily be misinterpreted as CA bashing. It isn’t. These are plain facts.
Fact is; the regular custom doesn’t care and should by no means care for the costs and amount of time the developer takes to develop and properly test a game. If you and I engage in a consensual agreement, a contract where I oblige myself to build you a house, I can’t leave out some important segments like doors and proper ceramics just because it reduces my costs. I know, this is a contract, a casual gamer has none with CA, this was just an example. The point is, you shouldn’t care about my costs, I can have a lot of them or just minor ones, you want to see the job done. And I must deliver.
CA, in my humble opinion, didn’t deliver. The game is full of bugs, and friendly fire is definitely something they should have noticed right away; I used Greek phalanx and archers to counter a Roman attack, and I have suffered massive casualties from my own archers. It gets even more annoying when you send your archers to shoot down some non-missile units and then actually inflict a good share of damage on your own troops. This is one obvious bug, and suicidal generals are just alike. The inability to form proper formations and walk/run with your entire army is ridiculous, some will walk, some will run. No one can possibly tell me that it takes 7000 working hours to notice this!?
And don’t even get me started on the MP part… Failed to connect to host? No cheat protection? Lag ad infinituum?!? I don’t even need to go to those unpopular decisions like limiting game to 3vs3 players.
In short, the developer must ensure a good, playable game. Long away from bashing CA mindlessly, but I don’t care how much it takes them to make & test the game. I want a good product, for which I have paid good money. That’s it. I also write for a PC gaming magazine, reviewing games. I can’t tell people things like “oh, well, this game is loaded with bugs, but you shouldn’t object, don’t you know how much time gets wasted on testing the game?!? Don’t be so ungrateful!”
So, bach01, I thank you sincerely for your time and a better insight in the software process, but it changes nothing. Bugs still stay, and most definitely no one will ignore them with the warm feeling that CA and Activision has saved themselves 100.000 dollars on the production phase. Mind me, I addressed most obvious bugs. The customers, among them especially the old veteran TW elite, deserved a game that will be a t least a notch better then its predecessors, Shogun and Medieval. I have played the two games for months and years, while I have stopped playing Rome for more than a month now. I am not angry with CA; I am just incalculably saddened with this development.
I’m just plain sad, that’s all.
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