you can just quit the battle and come back, the ai wont send your units out so you wont lose anyone. much quicker
you can just quit the battle and come back, the ai wont send your units out so you wont lose anyone. much quicker
The problem is that almost every time I do this my complete army disappears. That bug is kind of a turn-off if you ask me...
Markus
you only lose units when your attacking. when your defending a settlement you wont lose anyone
Well, that's the theory. In reality, there seems to be a bug that makes my army vanish in these cases (about 2 out of 3 times I would guess). Leaves the settlement completely empty...
Markus
Sally out of some gate at some point, and make sure everyone is "back home" within the walls before you end the battle. Also make sure you inflict enough casualties that it won't be declared a loss for you somehow.
Rome Total War, it's not a game, it's a do-it-yourself project.
Also have to remember that the settlement has potentially been under siege for years, and can't get any more arrows since it's well... under siege. So I'd imagine they'd have a pretty limited amount at hand. The attackers on the other hand can easily ship in more ammo. So surely the attackers should have more ammo if anything?![]()
~LordKhaine~
Perhaps if a unit is withdrawn off the field, it can, after a suitable time period, be returned to battle, with full ammo (not siege equipment though)
I would say that in a siege situation, both armies would be likely to have large stockpiles of arrows. In field battles - I would think that the more civilised armies would have the logistics to bring more equipment to the battle.
Then there's always the thing about picking arrows off the field.
I guess it depends on what kinds of resources they have within the settlement and whether or not the right buildings to create new arrows are there. But if they run out, then they should not have arrows in the next battle either.Originally Posted by LordKhaine
Kind of a questionof how closely one wants to simulate a real battle, vs. keeping certain gameplay mechanics. I see why they want everyone to start out with the same amount of arrows in each battle, but it does not seem like a real simulation of the siege.
Markus
Bookmarks