I have uploaded a template campaign that is stripped to the bare minimum. And to spoil you even further I have made a little guide on how to use it: link, post #2.
Have fun and good luck,
Duke John
I have uploaded a template campaign that is stripped to the bare minimum. And to spoil you even further I have made a little guide on how to use it: link, post #2.
Have fun and good luck,
Duke John
Last edited by Duke John; 12-15-2004 at 10:12.
Great, Thx DJ.
Senate and the Latium region are needed. The second faction can be anything.Is there any restriction about those two factions?
That is interesting. I have also heard about assumptions of the AI being programmed to always attack certain regions/factions at the start of the campaign. I hope that removing regions doesn't affect the game too much.I wonder about the senate missions. How are they assigned? This comes to me because the missions for the Brutii, for example, are assigned to regions that have been eliminated in the new map.
Victory conditions are hardcoded. The entries in the beginning of descr_strat.txt are worthless. The short campaign conditions might be hardcoded to be limited to the Imperial campaign. ...oops, I have now read your edit. So when you overwrite the Imperial Campaign, all the factions should be present to use Short Victory Conditions?In descr_strat of the imperial_campaign the victory conditions are the same as in the provincial campaigns but the option of short campaign does not appear.
Hmm, when I edited the campmap the custom battles were sometimes flawed as all units drowned since the sea level was above ground. Perhaps it has to do with the maximum height in map_heights.tga. Should be worthwhile to look into.why is the sea in the editor shown as being above the land?
Perhaps my English is not good enough to explain this point.Originally Posted by Duke John
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I mean that when you start the custom campaign (in my case Hispania) the victory conditions for all the factions are set as the victory conditions for the last imperial campaign played.
When I overwrite the imperial campaign with Hispania, the short victory conditions for a present faction, let's say Brutii, are the same independently from the other factions present in the campaign. It is stated that Brutii must destroy Macedons even if they are not present.
With regard to hardcoded. I was searching for some txt file for victory conditions and in Data\text\strat I found this:
{SMT_VICTORY_CONDITION_IMPERATOR_TITLE} Imperator:
{SMT_VICTORY_CONDITION_IMPERATOR_DESCR} Become the supreme ruler of Rome
{SMT_VICTORY_CONDITION_LAND_OWNER_TITLE} Domination:
{SMT_VICTORY_CONDITION_LAND_OWNER_DESCR} Capture %d more regions
{SMT_VICTORY_CONDITION_TYCOON_TITLE} Tycoon:
{SMT_VICTORY_CONDITION_TYCOON_DESCR} Build your empire up such that %d denarii is generated per turn
{SMT_VICTORY_CONDITION_TIME_LIMIT_TITLE} Timed:
{SMT_VICTORY_CONDITION_TIME_LIMIT_DESCR} Become the most powerful faction in %d turns
{SMT_VICTORY_CONDITION_OUTLIVE_FACTIONS_TITLE} Survivor:
{SMT_VICTORY_CONDITION_OUTLIVE_FACTIONS_DESCR} Survive longer than the following factions:
{SMT_CAMPAIGN_VICTORY_CONDITIONS} Victory Condition
{SMT_CAMPAIGN_VICTORY_CONDITIONS_COMPLETE} Completed
Moreover, in Data\text\shortcut:
{victory_conditions_tool} Edit Victory Conditions Dialog
It seems as CA had previewed an editor for victory conditions, with several possibilities: income, time limit, different number of regions taken...
Perhaps in the next patch?![]()
About Latium... does the province HAVE to be called 'Latium' and the settlement 'Rome' in the descr_regions.txt? I know it's not a big constraint considering these are then renamed in the localisation file, but this might just be the reason my map CTDs...and also it should be included in the Map Editor, a routine to check if such region exist.
I'm still not here
Latium and Rome need to exist. If you rename them they no longer exist (except if you only rename them in the Loc files). Is that an answer?
Yep. I'll let MrHide know that, it should be something that gets checked in his Map Editor.
I'm still not here
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