Perhaps my English is not good enough to explain this point.Originally Posted by Duke John
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I mean that when you start the custom campaign (in my case Hispania) the victory conditions for all the factions are set as the victory conditions for the last imperial campaign played.
When I overwrite the imperial campaign with Hispania, the short victory conditions for a present faction, let's say Brutii, are the same independently from the other factions present in the campaign. It is stated that Brutii must destroy Macedons even if they are not present.
With regard to hardcoded. I was searching for some txt file for victory conditions and in Data\text\strat I found this:
{SMT_VICTORY_CONDITION_IMPERATOR_TITLE} Imperator:
{SMT_VICTORY_CONDITION_IMPERATOR_DESCR} Become the supreme ruler of Rome
{SMT_VICTORY_CONDITION_LAND_OWNER_TITLE} Domination:
{SMT_VICTORY_CONDITION_LAND_OWNER_DESCR} Capture %d more regions
{SMT_VICTORY_CONDITION_TYCOON_TITLE} Tycoon:
{SMT_VICTORY_CONDITION_TYCOON_DESCR} Build your empire up such that %d denarii is generated per turn
{SMT_VICTORY_CONDITION_TIME_LIMIT_TITLE} Timed:
{SMT_VICTORY_CONDITION_TIME_LIMIT_DESCR} Become the most powerful faction in %d turns
{SMT_VICTORY_CONDITION_OUTLIVE_FACTIONS_TITLE} Survivor:
{SMT_VICTORY_CONDITION_OUTLIVE_FACTIONS_DESCR} Survive longer than the following factions:
{SMT_CAMPAIGN_VICTORY_CONDITIONS} Victory Condition
{SMT_CAMPAIGN_VICTORY_CONDITIONS_COMPLETE} Completed
Moreover, in Data\text\shortcut:
{victory_conditions_tool} Edit Victory Conditions Dialog
It seems as CA had previewed an editor for victory conditions, with several possibilities: income, time limit, different number of regions taken...
Perhaps in the next patch?![]()
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