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  1. #1

    Default Re: Future: Total War?

    The quasi American side would have the best troops and highest technology, but would be very short on men, only having 1000000 people. The Asian federation would have large numbers of infantry, about the technology level of the present day US, heavy armor, and such. The EU would be strong economically, and have decent technology, but would be rather weak in direct military might. The Arab Rebels would be sort of like barbarians, only they fight as guerilla forces, maybe an AI side only. The alien invaders offended Allah so they will direct their hostility towards them. The Latin American coalition (which includes Central and South America) would have low technology, but would still be an organized army, and would rely on numbers, more so than China even. I havn't figured out the justification for that yet. Again perhaps an AI only faction. And I forgot, maybe the Oceanic States, similar to the EU only slightly better troops and slightly less reliant on numbers. And the old US, would be a degraded crumbling country, torn apart by various things, I don't want to get political here, but yeah. And the new country is actually formed from old America, consisting of Americans wanted to start over. Just some suggestions anyway.

  2. #2

    Default Re: Future: Total War?

    Quote Originally Posted by shasla5
    The quasi American side would have the best troops and highest technology, but would be very short on men, only having 1000000 people. The Asian federation would have large numbers of infantry, about the technology level of the present day US, heavy armor, and such. The EU would be strong economically, and have decent technology, but would be rather weak in direct military might. The Arab Rebels would be sort of like barbarians, only they fight as guerilla forces, maybe an AI side only. The alien invaders offended Allah so they will direct their hostility towards them. The Latin American coalition (which includes Central and South America) would have low technology, but would still be an organized army, and would rely on numbers, more so than China even. I havn't figured out the justification for that yet. Again perhaps an AI only faction. And I forgot, maybe the Oceanic States, similar to the EU only slightly better troops and slightly less reliant on numbers. And the old US, would be a degraded crumbling country, torn apart by various things, I don't want to get political here, but yeah. And the new country is actually formed from old America, consisting of Americans wanted to start over. Just some suggestions anyway.
    Awesome.

    Someone needs to put together a big... err... essay thing, that has the whole basis of the plot, a few units and factions and possibly maps and stuff. If anybody's still interested in this mod (I sure am) I'll gladly do it.

  3. #3
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Future: Total War?

    About the invasion timing, you could try turning the sea into a black 'space' and make space ports higher level buildings, so it would take some time before they can begin invading.

    Of course, the AI has to actually invade then...
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  4. #4

    Default Re: Future: Total War?

    I think that's hardcode... Good idea tho :)
    Bulten of Sweden

  5. #5

    Default Re: Future: Total War?

    Cool Idea, but would take a lot of time to make. Anyways I made a little list of a possable units and factions

    United Coalition:
    A Country much like America, England, France, Germany etc. Pretty much a Country with all races and all kinds of people, a powerful military and a large nation, controls North America, Middle East and South America.

    Freiden:
    a resurgence of fascism, springing from anti-Koslovic sentiment that had taken root in the Koslovic terratorrys (largely backed by Unified German Republic corporations, frequent targets of Koslovic "workers' crusades"). "Frieden" literally means "peace"—in this case, they believed that peace could be achieved only once the oppressors on Earth were eliminated.

    Koslovic:
    Supporters of neo-Communist hardliner Vladimir Koslov—sought a return to the glory days of Communism and the elimination of corporate and capitalist influence.

    Ziljar:
    A Alien race with weak machines and vehicles, but plenty of Man-Power or "Jirg-Power". They are located on the planet Zar, are red skined creatures that rely on poorly made machinary and weapons made of metal and wood. They are not very inteligent but they are smart enough to fight. They have been known to eliminate or inslave entire races, examples are the Laghon, Fewov and the Ruxen

    Yavnig:
    More Intellegent but not much more intellegent than the Ziljar, they are skinnier than the Ziljar and live on the planet Yav. They have powerful machinary, such as the Energy Blade Sword, Striker, and the Decimator. Yet there are not enough men to use all their great technology

    UC:
    United Coalition Light Infantry: They are the Backbone of the UC Army, Powerful, yet not as good as the Heavy Infantry, they carry a 23XCarbine, a 29XMagnum, 5 G67 Fragmentation Grenades and light armour.

    United Coalition Heavy Infantry: More armour than the Light Infantry and more guns, they are slow but powerful. Carrying a 23XCarbine, a J20 Light Energy Blade, a 29XMagnum and 10 G67 Fragmentation Grenades

    Melee Infantry: They are poor at long range but at close range they are devastating. Have Jetpacks that can make them speed along the battlefield, but they cannot gain that much altatude. They have 2 J20 Light Energy Swords and a 29XMagnum.

    Speeder Infantry: They are Light Infantry that ride on a hovering, fast moving vehicle called the Flash. Have a long J20 Energy Blade, and a 23XCarbine.

    Generals Bodyguard: Consists of 10 Speeder Infantry, 10 Melee Infantry, 50 Heavy Infantry and 50 Light Infantry.

    Heavy Main Battle Tank: The K20 MBT has a cannon that fires a green HE Bullet at enemys, it also has 4 23XCarbines put together for the commander to use if there is any infantry in its way.

    More to come......

  6. #6
    Member Member Iron-Chef's Avatar
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    Default Re: Future: Total War?

    This all seems like a great idea...idea but I have to ask are there any coders, artists etc working on this idea at the moment?

    But that said I do have some ideas, based on current predictions for some new teams, rather than simply have the United States as a team, makes it to much like the current day, you need to show how the borders of countries change over the years so here are my ideas:

    Democratic Republic of California: Sometime in the near future much of the American western seaboard ranging from California in the south to Washington state in the north becomes independant of the Union after an invasion by the Chinese to "protect" the many millions of Chinese immigrants now living in these areas, folowing many years of "planting" millions of unwanted Chinese from their overcrowded nation to the US illigaly. This Communist nation has a good technology rating and good population and has very good relations with China but poor relations with the United States of North America (explained later)

    Hispania: Following many years of immigration to the Southern US states the Hispanic population soon comes to outnumber "white" Americans by some 10 to 1. As such with support from Cuba and Mexico the area that was once Texas, Arizona, New Mexico across to Florida in the east forms a new nations, Hispania. This country has moderate technology, a large popualtion and relitivly unstable government (prone to civil uprisings) due to poor ecconomic managment and has very poor relations with the United States of North America.

    United States of North America: Following huge oil and power shortages in their own nation around 2025, the United States invaded and Canada, forming a new Super-Nation, the United States of North America. This nation has a very good technology rating, powerful units, large population and a good ecconomy.

    Republic of Quebec: In 2014, following a reffurendum Quebec finally achieves independance from Canada. Responding to unrest following the US invasion in 2025 Quebec likewise invaded and annexed Canada's seaboard provinces that were cut off from mainland Canada when Quebec proposed its independance. This nation has a good technology rating, moderate ecconomy and small population.

    Well there are some of my ideas to spice up North America rather than just have the boring old US of A..... hope you like them and good luck getting some development underway!

  7. #7

    Default Re: Future: Total War?

    VERY LONG POST


    UC:

    Infantry:
    United Coalition Light Infantry: They are the Backbone of the UC Army, Powerful, yet not as good as the Heavy Infantry, they carry a 23XCarbine, a 29XMagnum, 5 G67 Shock Grenades and light armour.

    United Coalition Heavy Infantry: More armour than the Light Infantry and more guns, they are slow but powerful. Carrying a 23XCarbine, a J20 Light Energy Blade, a 29XMagnum and 10 G67 Shock Grenades

    Melee Infantry: They are poor at long range but at close range they are devastating. Have Jetpacks that can make them speed along the battlefield, but they cannot gain that much altatude. They have 2 J20 Light Energy Swords and a 29XMagnum.

    Speeder Infantry: They are Light Infantry that ride on a hovering, fast moving vehicle called the Flash. Have a long J20 Energy Blade, and a 23XCarbine.

    Generals Bodyguard: Consists of 10 Speeder Infantry, 10 Melee Infantry, 50 Heavy Infantry and 50 Light Infantry.

    Vehicles/Machines:
    T-K20 Heavy Main Battle Tank: The slow moving K20 MBT has a 25MM cannon that fires a green HE Bullet at enemys, it also has 4 automatic 23XCarbines put together for the commander to use if there is any infantry in its way. It is devastating at both long and short ranges

    T-KU4 "Shock" Amored Personel Carrier: This vehicle runs into enemy walls and sends a high volt of electricity to its power core, shutting it down, this may take several minutes. After the walls are down it opens its front hatch and infantry pours into the enemy base.

    Energy Tether: Troops use this to climb up walls and onto the defence platforms. The enemy troops on the Platforms may cut the tether's power core, causing any troops climbing up to fall to the ground.

    Energy Digger: This Machine helps troops dig under the enemys walls and shutdown its power core. There is a sheild that prevents the cave from collapsing onto the troops inside, but if the enemy somehow shoots the power core, the sheild will drop and troops will have seconds until the cave collapses.

    Shock Ram: This will send several hundred volts of electricity into the gates power core until it is overcharged and is shutdown, allowing the enemy a passage into your base.

    Buildings:
    Energy Wall: A wall that protects bases with a electric energy wall is the farest advance in UC technology. Anybody unprotected and touches the wall will be killed. They are strong but if the power core is shut down that part of the wall will collapse killing soldiers on the platforms.

    Central Command Center: This is the center of your whole town or base. If the enemy captures it you might as well surrender, they will be able to shut down all energy walls and buildings.

    Energy Gate: Like the energy wall except it is possable to shutdown the enrgy sheild easily to let troops in and out, but it is easily shutdown in a matter of minutes by shock rams. If this happens there is still shock sticks that will kill anything that is in the middle of the gate.




    Freiden:

    Infantry:
    Imperial Nazi Shock Troops: The best of the best, they are the Heavy Infantry of Freiden, they strike fear into the hearts of their enemys. They are armed with a F20 Bolter, 2 VX3 Energy Pistols and 7 ALJ Shock Grenades.

    Light Infanterie/Light Infantry: They are lightly armoured Troops with a F20 Bolter and 4 ALJ Shock Grenades

    Extremisten/Extremists: Nazis that train themselves and pick up armor off of dead enemys and paint them black so that other troops can recongize them. They are armed with anything they find, mostly the F20 Bolter or a 23XCarbine.

    Duelists: They are Light Infanterie armed with a BFD Energy Sword, the sword usualy runs out of power during long battles, if they do, the men will take out a VX3 Energy Pistol

    Schnelle Infanterie/Fast Infantry: The equivilent to the UC Speeder Infantry, they use either stolen Flashes or the German Freiden made 5R Schnelles Fahrrad. they are armed with, like the UC speed infantry, long BFD Energy Swords.

    General-Leibwächter/Generals Bodyguard: Consists of uparmored Schnelle Infanteries, they are the best of the best, watch for their charges or you might just be as good as dead.

    Vehicles/Machines:
    W10 Schwerer Behälter/Heavy Tank: The equivilent to the UC MBT, they are almost the same to the K20 in firepower and speed. Pretty much the same

    H10 Amored Personel Fördermaschine/Amored Personel Carrier: This vehicle is almost exaclty the same to the UC APC except this one can take down walls faster because it send electricity through faster

    Shock Ram: These are Stolen UC Shock Rams.

    Energy Tether: These are stolen UC Energy Tethers

    Energy Digger: These are Stolen UC Energy Diggers

    Buildings:
    Energy Wall: A wall that protects bases with a electric energy wall is the farest advance in technology. Anybody unprotected and touches the wall will be killed. They are strong but if the power core is shut down that part of the wall will collapse killing soldiers on the platforms.

    Central Command Center: This is the center of your whole town or base. If the enemy captures it you might as well surrender, they will be able to shut down all energy walls and buildings.

    Energy Gate: Like the energy wall except it is possable to shutdown the enrgy sheild easily to let troops in and out, but it is easily shutdown in a matter of minutes by shock rams. If this happens there is still shock sticks that will kill anything that is in the middle of the gate.



    Koslovic:

    Infantry:
    Светлая Пехота/Light Infantry: These are lightly armored infantry, they carry PPGH Rifles and a LU5 Pistol

    Коммунистическая Пехота/Communist Infantry: These are uparmoured Light Infantry and are better trained. They arent as good as Blade Infantry but they pack a punch. They are equiped with a PPGH Rifle, a LU5 Pistol, and 6 STG90 Shock Grenades

    Пехота Лезвия/Blade Infantry: These are Elite Koslovic Infantry units trained to handle anything. They can take out UC Speeders without even breaking a sweat due to their 2 Extended J20 Energy Blades that are as long as their legs.

    Люди Скорости/Speed Men: These are the same as the Blade Infantry except on stolen UC Flashes or D50 Bike Скорости.

    Bodyguard Генералитетов/Generals Bodyguard: Consists of heavily armored Люди Скорости and the best trained men Koslovic has to offer.

    Vehicles/Machines:

    T1000 Бак Главным образом Сражения/Main Battle Tank: The equivelant to the UC MBT with a little more fire power.

    T700 Armored Несущая Personel/Amored Personel Carrier: This vehicle is almost exaclty the same to the UC APC except this one can take down walls faster because it send electricity through faster

    Shock Ram: These are Stolen UC Shock Rams.

    Energy Tether: These are stolen UC Energy Tethers

    Energy Digger: These are Stolen UC Energy Diggers

    Buildings:
    Energy Wall: A wall that protects bases with a electric energy wall is the farest advance in technology. Anybody unprotected and touches the wall will be killed. They are strong but if the power core is shut down that part of the wall will collapse killing soldiers on the platforms.

    Central Command Center: This is the center of your whole town or base. If the enemy captures it you might as well surrender, they will be able to shut down all energy walls and buildings.

    Energy Gate: Like the energy wall except it is possable to shutdown the enrgy sheild easily to let troops in and out, but it is easily shutdown in a matter of minutes by shock rams. If this happens there is still shock sticks that will kill anything that is in the middle of the gate.

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