VERY LONG POST
UC:
Infantry:
United Coalition Light Infantry: They are the Backbone of the UC Army, Powerful, yet not as good as the Heavy Infantry, they carry a 23XCarbine, a 29XMagnum, 5 G67 Shock Grenades and light armour.
United Coalition Heavy Infantry: More armour than the Light Infantry and more guns, they are slow but powerful. Carrying a 23XCarbine, a J20 Light Energy Blade, a 29XMagnum and 10 G67 Shock Grenades
Melee Infantry: They are poor at long range but at close range they are devastating. Have Jetpacks that can make them speed along the battlefield, but they cannot gain that much altatude. They have 2 J20 Light Energy Swords and a 29XMagnum.
Speeder Infantry: They are Light Infantry that ride on a hovering, fast moving vehicle called the Flash. Have a long J20 Energy Blade, and a 23XCarbine.
Generals Bodyguard: Consists of 10 Speeder Infantry, 10 Melee Infantry, 50 Heavy Infantry and 50 Light Infantry.
Vehicles/Machines:
T-K20 Heavy Main Battle Tank: The slow moving K20 MBT has a 25MM cannon that fires a green HE Bullet at enemys, it also has 4 automatic 23XCarbines put together for the commander to use if there is any infantry in its way. It is devastating at both long and short ranges
T-KU4 "Shock" Amored Personel Carrier: This vehicle runs into enemy walls and sends a high volt of electricity to its power core, shutting it down, this may take several minutes. After the walls are down it opens its front hatch and infantry pours into the enemy base.
Energy Tether: Troops use this to climb up walls and onto the defence platforms. The enemy troops on the Platforms may cut the tether's power core, causing any troops climbing up to fall to the ground.
Energy Digger: This Machine helps troops dig under the enemys walls and shutdown its power core. There is a sheild that prevents the cave from collapsing onto the troops inside, but if the enemy somehow shoots the power core, the sheild will drop and troops will have seconds until the cave collapses.
Shock Ram: This will send several hundred volts of electricity into the gates power core until it is overcharged and is shutdown, allowing the enemy a passage into your base.
Buildings:
Energy Wall: A wall that protects bases with a electric energy wall is the farest advance in UC technology. Anybody unprotected and touches the wall will be killed. They are strong but if the power core is shut down that part of the wall will collapse killing soldiers on the platforms.
Central Command Center: This is the center of your whole town or base. If the enemy captures it you might as well surrender, they will be able to shut down all energy walls and buildings.
Energy Gate: Like the energy wall except it is possable to shutdown the enrgy sheild easily to let troops in and out, but it is easily shutdown in a matter of minutes by shock rams. If this happens there is still shock sticks that will kill anything that is in the middle of the gate.
Freiden:
Infantry:
Imperial Nazi Shock Troops: The best of the best, they are the Heavy Infantry of Freiden, they strike fear into the hearts of their enemys. They are armed with a F20 Bolter, 2 VX3 Energy Pistols and 7 ALJ Shock Grenades.
Light Infanterie/Light Infantry: They are lightly armoured Troops with a F20 Bolter and 4 ALJ Shock Grenades
Extremisten/Extremists: Nazis that train themselves and pick up armor off of dead enemys and paint them black so that other troops can recongize them. They are armed with anything they find, mostly the F20 Bolter or a 23XCarbine.
Duelists: They are Light Infanterie armed with a BFD Energy Sword, the sword usualy runs out of power during long battles, if they do, the men will take out a VX3 Energy Pistol
Schnelle Infanterie/Fast Infantry: The equivilent to the UC Speeder Infantry, they use either stolen Flashes or the German Freiden made 5R Schnelles Fahrrad. they are armed with, like the UC speed infantry, long BFD Energy Swords.
General-Leibwächter/Generals Bodyguard: Consists of uparmored Schnelle Infanteries, they are the best of the best, watch for their charges or you might just be as good as dead.
Vehicles/Machines:
W10 Schwerer Behälter/Heavy Tank: The equivilent to the UC MBT, they are almost the same to the K20 in firepower and speed. Pretty much the same
H10 Amored Personel Fördermaschine/Amored Personel Carrier: This vehicle is almost exaclty the same to the UC APC except this one can take down walls faster because it send electricity through faster
Shock Ram: These are Stolen UC Shock Rams.
Energy Tether: These are stolen UC Energy Tethers
Energy Digger: These are Stolen UC Energy Diggers
Buildings:
Energy Wall: A wall that protects bases with a electric energy wall is the farest advance in technology. Anybody unprotected and touches the wall will be killed. They are strong but if the power core is shut down that part of the wall will collapse killing soldiers on the platforms.
Central Command Center: This is the center of your whole town or base. If the enemy captures it you might as well surrender, they will be able to shut down all energy walls and buildings.
Energy Gate: Like the energy wall except it is possable to shutdown the enrgy sheild easily to let troops in and out, but it is easily shutdown in a matter of minutes by shock rams. If this happens there is still shock sticks that will kill anything that is in the middle of the gate.
Koslovic:
Infantry:
Светлая Пехота/Light Infantry: These are lightly armored infantry, they carry PPGH Rifles and a LU5 Pistol
Коммунистическая Пехота/Communist Infantry: These are uparmoured Light Infantry and are better trained. They arent as good as Blade Infantry but they pack a punch. They are equiped with a PPGH Rifle, a LU5 Pistol, and 6 STG90 Shock Grenades
Пехота Лезвия/Blade Infantry: These are Elite Koslovic Infantry units trained to handle anything. They can take out UC Speeders without even breaking a sweat due to their 2 Extended J20 Energy Blades that are as long as their legs.
Люди Скорости/Speed Men: These are the same as the Blade Infantry except on stolen UC Flashes or D50 Bike Скорости.
Bodyguard Генералитетов/Generals Bodyguard: Consists of heavily armored Люди Скорости and the best trained men Koslovic has to offer.
Vehicles/Machines:
T1000 Бак Главным образом Сражения/Main Battle Tank: The equivelant to the UC MBT with a little more fire power.
T700 Armored Несущая Personel/Amored Personel Carrier: This vehicle is almost exaclty the same to the UC APC except this one can take down walls faster because it send electricity through faster
Shock Ram: These are Stolen UC Shock Rams.
Energy Tether: These are stolen UC Energy Tethers
Energy Digger: These are Stolen UC Energy Diggers
Buildings:
Energy Wall: A wall that protects bases with a electric energy wall is the farest advance in technology. Anybody unprotected and touches the wall will be killed. They are strong but if the power core is shut down that part of the wall will collapse killing soldiers on the platforms.
Central Command Center: This is the center of your whole town or base. If the enemy captures it you might as well surrender, they will be able to shut down all energy walls and buildings.
Energy Gate: Like the energy wall except it is possable to shutdown the enrgy sheild easily to let troops in and out, but it is easily shutdown in a matter of minutes by shock rams. If this happens there is still shock sticks that will kill anything that is in the middle of the gate.
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