1.
In general what are factors that contribute to unrest both causing it and alleviating it? How do you lower unrest?
i.e.: I have 15% unrest in Capua playing as Scipii at start of full campaign game on VH/VH!! (two unrest icons show in the cities information scroll). I'm wondering WHY I have this unrest in my *capital* at the *start* of the game. Admittedly I did let it lapse below 100% order (or whatever its called) for a few turns ... does having a city between 85-100% order cause unrest to grow? I'm playing VH/VH and just started the game!
In this example I've tired maxing happiness to 150% and it doesn't seem to be going down... does it take time etc? I read in forums that some cities have a base level of unrest but that Capua is NOT one of them. I've spent quite a bit of time searching to find an answer to this question to no avail.
2.
Finally I red in froggys beginners guide (outstanding) that people were finding VH/VH difficulty setting made AI do crazy things. Do people play VH/VH successfully without frustration?
i.e.: I played the game for the first time on H/H and stopped to move up to VH/VH after just dishing out a good smashing to Egypt (who were the biggest power in the world just in front of me) after taking Carthage and Numidians etc without too much trouble. My main problem here was keeping down unrest in conquered cities which is dragging down my game into micromanagement which was making gameplay *boring*. Since I seem destined to smash the AI on my first H/H game I thought going for VH/VH might be challenging but what I read doesn't sound promising...
3.
A final point, I read alot about the problems with this game esp multiplayer. Will 1.2 fix all the problems I hear re phalanax, testudio jamming, poor path finding, etc... Is the campaign option available in multiplayer or is it just single battles? Is multiplayer worth a shot?
THANKS!
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