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Thread: Unrest in Capua - Campaign Difficulty Settings - 1.2 Patch

  1. #1

    Default Unrest in Capua - Campaign Difficulty Settings - 1.2 Patch

    1.

    In general what are factors that contribute to unrest both causing it and alleviating it? How do you lower unrest?

    i.e.: I have 15% unrest in Capua playing as Scipii at start of full campaign game on VH/VH!! (two unrest icons show in the cities information scroll). I'm wondering WHY I have this unrest in my *capital* at the *start* of the game. Admittedly I did let it lapse below 100% order (or whatever its called) for a few turns ... does having a city between 85-100% order cause unrest to grow? I'm playing VH/VH and just started the game!

    In this example I've tired maxing happiness to 150% and it doesn't seem to be going down... does it take time etc? I read in forums that some cities have a base level of unrest but that Capua is NOT one of them. I've spent quite a bit of time searching to find an answer to this question to no avail.


    2.

    Finally I red in froggys beginners guide (outstanding) that people were finding VH/VH difficulty setting made AI do crazy things. Do people play VH/VH successfully without frustration?

    i.e.: I played the game for the first time on H/H and stopped to move up to VH/VH after just dishing out a good smashing to Egypt (who were the biggest power in the world just in front of me) after taking Carthage and Numidians etc without too much trouble. My main problem here was keeping down unrest in conquered cities which is dragging down my game into micromanagement which was making gameplay *boring*. Since I seem destined to smash the AI on my first H/H game I thought going for VH/VH might be challenging but what I read doesn't sound promising...

    3.

    A final point, I read alot about the problems with this game esp multiplayer. Will 1.2 fix all the problems I hear re phalanax, testudio jamming, poor path finding, etc... Is the campaign option available in multiplayer or is it just single battles? Is multiplayer worth a shot?

    THANKS!

    M

  2. #2

    Default Re: Unrest in Capua - Campaign Difficulty Settings - 1.2 Patch

    Quote Originally Posted by mikwarleo
    1.

    In general what are factors that contribute to unrest both causing it and alleviating it? How do you lower unrest?

    i.e.: I have 15% unrest in Capua playing as Scipii at start of full campaign game on VH/VH!! (two unrest icons show in the cities information scroll). I'm wondering WHY I have this unrest in my *capital* at the *start* of the game. Admittedly I did let it lapse below 100% order (or whatever its called) for a few turns ... does having a city between 85-100% order cause unrest to grow? I'm playing VH/VH and just started the game!

    In this example I've tired maxing happiness to 150% and it doesn't seem to be going down... does it take time etc? I read in forums that some cities have a base level of unrest but that Capua is NOT one of them. I've spent quite a bit of time searching to find an answer to this question to no avail.
    AFAIK, all newly conquered towns will have 30% unrest which decreases by 5%/turn till zero except for those towns which have base unrest values. Towns already under your rule right from the start will not have any unrest. Anyway I opened up a new game as Scipii with your specifications but could not reproduce the bug(?). All I saw was 15% Squalor, not 15% Unrest.

    I suppose there is a possibility that enemy spies may be causing unrest (public order goes down by 5% for each "eye" you have in the city (each spy-skill eye) to a maximum of 50%). For details, please see RedKnight's excellent discussion of the subject:
    https://forums.totalwar.org/vb/showthread.php?t=39591

    Putting up the saved file available for download would make it easier for anyone interested (devs included) to identify the problem.


    Quote Originally Posted by mikwarleo
    2.

    Finally I red in froggys beginners guide (outstanding) that people were finding VH/VH difficulty setting made AI do crazy things. Do people play VH/VH successfully without frustration?

    i.e.: I played the game for the first time on H/H and stopped to move up to VH/VH after just dishing out a good smashing to Egypt (who were the biggest power in the world just in front of me) after taking Carthage and Numidians etc without too much trouble. My main problem here was keeping down unrest in conquered cities which is dragging down my game into micromanagement which was making gameplay *boring*. Since I seem destined to smash the AI on my first H/H game I thought going for VH/VH might be challenging but what I read doesn't sound promising...
    With the current state of the AI, I think it is reasonable to say that quite a number of Total War veterans find the battles relatively easy as compared to battles in previous games of the series. In fact, it is my belief that anyone can play VH/VH with a little practice and an aggressive approach. There will no doubt be some frustration when certain troop Vs troop encounters do not yield the desired outcome (which was the case on M/M) but with some experience as to what works on VH/VH, it is more than possible to work around the problem.

    Unrest should not be a big problem after a few turns as its effect gradually fades away. Squalor on the other hand needs a bit of planning to deal with more effectively. If you can quote some figures, forum members around here would be able to comment in more detail.

    So my thoughts are to give VH/VH a try. If you can confidently deal with H/H which is already +4 attack for all enemy troops, a +7 attack at VH should not be too drastic a change.

    Oh and welcome to the Org.

  3. #3

    Default Re: Unrest in Capua - Campaign Difficulty Settings - 1.2 Patch

    hey Zhuge,

    I went back fully intent on uploading my file and found I've made a twat of myself!

    My govenor had trait that gave +2 unrest! So I guess that explains that. Sorry to waste your time! I spent at least 2 hours reading everything I could find on unrest trying to find the solution! Hah.

    It still doesn't really explain why the unrest dropped down from 15% to 10% (after several turns with 150% order and bumping up the garrison) ... There should be no base unrest in a city like Capua (as Scrippi) right? So Garrisoning shouldn't change things? And it wouldn't eliminate the unrest shown in the city information scroll, only counteract it? right?

    Probably an enemy (or more likely allied! at that stage of the game) spy... Ah, anyhow Rednights piece was good to read so was all the other stuff that I found so while inepitutde led me here I'll be a better player for it!

    Hopefully they get the multiplayer issues sorted so I we can play... do they do the campaigns in multiplayer... that would be the ultimate, if slow on the turn based system.

    Thanks again...

    M

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