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Thread: unit kill/death rates

  1. #1
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default unit kill/death rates

    can someone please tell me how to alter the game to slow down the rate at which people get killed in melee? i find that once you charge into combat it typically lasts about 30 secs, this is far too short for me, i find that battles quickly degenerate into c&c style rushing with massed units.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
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  2. #2
    Member Member Woreczko's Avatar
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    Default Re: unit kill/death rates

    I can tell you how to do this on individual unit basis. In Rome\data there is nice file "export_descr_unit.txt". You can open it with notepad. Look for lines like this:
    Code:
    stat_pri         1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
    This line describes primary weapon statistics (of peasants). The last number, "1" is the attacking speed in %. If you change it to 0.75, then soldiers should swing (and kill) 25% slower.

    At least I think so... :D

  3. #3
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: unit kill/death rates

    Another way to do it would be to systematically cut back attack values for all units, or increase defensive skill across the board. CA screwed the pooch by making modifiers for expert level/mount effects and the like almost exclusively offensively based adders. In plain vanilla 1v1 unit battles on medium with no general, the pace is not unreasonable. In game situations this is almost never the case.
    Rome Total War, it's not a game, it's a do-it-yourself project.

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