If you play defiensively, that will confer a significant advantage.
I'm playing the Brutii now, and the civil war has just started. I passed up the chance to take the offensive, preferring instead to let the Senate request for the suicide of my leader. When civil war broke out, I was already in control of Mephis, Thebes and Alexandra.
I sent a strong force composed of onagers, archers, legionaries and heavy cavalry to besiege Siwa, just west of Thebes. The Scipii, of course, started sending army after army against me to try and lift the siege.
As the defender, I could sit and wait while the enemy tired themselves out, all the while blasting them with flaming missiles from my onagers and archers to break their morale.
Eventually, the city fell to my forces. I exterminated the population, destroyed everything I could destroy and then let it rebel back to Scipii control. Then I sieged it again and let the Scpii fling themselves against me again.
I continued this war of attrition until they were pretty worn out. Then I took the city, exterminated them again, installed a garrison force and continued to conquer other cities. I kept a diplomat ahead of my armies so that I could see what kind of forces the Scipii were mustering. Whenever a huge army was coming my way, I stopped and played defensive again.
The defender always has an advantage... this is true of modern warfare as well as ancient. Modern generals assume that they need at least a three to one advantage when attacking a well dug in force.
Bookmarks