You have to adjust it in the options menu. Change the unit scale from "normal" to "huge" for bigger units.
You have to adjust it in the options menu. Change the unit scale from "normal" to "huge" for bigger units.
And campaign games are unlikely to result in that kind of huge clashes.
To see 10 000 soldiers, try to play a custom battle with 5 AI players and huge size unit.
Good luck... I can get 9000 with some loss in framerate but stil bearable. Beyond that it's a slide show for me.
Louis,
It's somewhat related to the campaign AI, in that the computer does a poor job or massing its armies, instead preferring to trickle small bands at you. Sometimes I really miss the epic battles of MTW, where a single battle between several thousands on either side could take hours.
Thanks!
I thouhgt that was only a graph thing...
Well to be more precise you will find it under advanced settings in the graphics menu, if you have'nt found it already.
As far as max SUPPORTED total troop count I'm guessing that would be 2400 men. Largest unit on normal troop size 60-62 men wich allows up to 1200 me per army. Using large or huge units would be a luxury and not supported unless it's found to be a problem on the programming side.
Now I can get 10,000 non-missile troops on a 1.49 GHZ processor in a battle with minor lag. Some other units will also cause too much lag for 10,000 men such as anything using phalanx. If I go for a mixed army I ca'nt go over 6000 troops.
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
It's not the size of the unit that matters; it's what you do with it that counts.![]()
Originally Posted by Pericles
So wich is better amassing a large army and penetrate deep into enemy territory or keep on sending in waves and slowly work your way deep into enemy territory
When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
Cry havoc and let slip the HOGS of war
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