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  1. #1

    Question Some random questions

    Just some random questions about modding MTW... Thanks in advance for all replies.

    1. What is the maximum number of provinces? I've heard 100, 108, 110... does anyone know exactly what it is, and does it include sea provinces, Sahara-like empty areas etc.? This is very important...

    2. Can mercenaries (note that I mean REAL mercenaries in the MTW bought-from-an-Inn sense, not just normally recruited troops CALLED mercenaries!) be restricted to a specific area, so that no Alans show up in Ireland and no Bonnachts on the Steppes? Basically I'm asking if the excellent region-based merc. system of RTW could be replicated at all?

    3. Is there any maximum number of factions?

    4. Can you have a unit available for recruitment as long as a specific building is NOT built (so that, for example, you can only build peasants as long as you HAVEN'T built 20%+ farmlands)?

    More might be coming, keep fighting the good fight!

  2. #2
    Member Member Alexandr III. Biges's Avatar
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    Default Re: Some random questions

    Quote Originally Posted by anti_strunt
    Just some random questions about modding MTW... Thanks in advance for all replies.
    1. What is the maximum number of provinces? I've heard 100, 108, 110... does anyone know exactly what it is, and does it include sea provinces, Sahara-like empty areas etc.? This is very important...
    The number of regions is restricted to 254 including sea regions and regions can have a maximum number of 15 neighbours. Any more and Medieval will crash.
    Quote Originally Posted by anti_strunt
    2. Can mercenaries (note that I mean REAL mercenaries in the MTW bought-from-an-Inn sense, not just normally recruited troops CALLED mercenaries!) be restricted to a specific area, so that no Alans show up in Ireland and no Bonnachts on the Steppes? Basically I'm asking if the excellent region-based merc. system of RTW could be replicated at all?
    Yes, just don't forget to mark them as they may be a mercenaries and specify regions where they may be "built" only. The problem is, when these regions are not present near battle zone, than you have an option of raising mercenary magnetism of inns and/or decrease mercenary de-magnetism of castles and/or create new building with high mercenary magnetism and set them to specific areas as non-buildable (maybee even non-destructible, if it's possible).
    Quote Originally Posted by anti_strunt
    3. Is there any maximum number of factions?
    32 including rebels.
    Quote Originally Posted by anti_strunt
    4. Can you have a unit available for recruitment as long as a specific building is NOT built (so that, for example, you can only build peasants as long as you HAVEN'T built 20%+ farmlands)?
    Interesting question. It may be also used to specific clan-related troops, which would be recruitable only unless you have feudal specifi building (these which train royal knights etc.). But sadly no. At least I don't know how would this be possible.
    Last edited by Alexandr III. Biges; 12-27-2004 at 21:15.

  3. #3

    Default Re: Some random questions

    Thanks a lot for your replies, they were most helpful! However, I'm not 100% sure I understood what you said here:

    Quote Originally Posted by Alexandr III. Biges
    Yes, just don't forget to mark them as they may be a mercenaries and specify regions where they may be "built" only. The problem is, when these regions are not present near battle zone, than you have an option of raising mercenary magnetism of inns and/or decrease mercenary de-magnetism of castles and/or create new building with high mercenary magnetism and set them to specific areas as non-buildable (maybee even non-destructible, if it's possible).
    If I have understood you correctly, this means that if I created a unit which was only available as a mercenary and limited it to be "built" in a certain province, it would only show up as a recruitable mercenary (in an Inn etc.) in the relevant province... So I could create a "Mercenary Desert Archer" unit and restrict it to only be recruitable as a mercenary in the same provinces as regular Desert Archers, and it would NOT show up in Inns in Italy or France.
    Would this be correct? Sorry to be so bothersome.

  4. #4

    Default Re: Some random questions

    Some more random questions:

    1. Can more eras be introduced? Could I, for instance, create a new "Renaissance" era which would start in 1500 and introduce a bunch of new units?

    2. What is the maximum number of units? 300?

    3. Is there a maximum size (just pure size, not number of provinces or anything) for the campaign map?

    4. Can factions be made to start a campaign as allies or at war with eachother?

    5. Can buildings be linked to eras?

    Thanks again in advance for all replies.

  5. #5
    Member Member william the bastard's Avatar
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    Default Re: Some random questions

    Move to repositary, you will find a lot of answers
    Sorry for my French

  6. #6
    Member Member Alexandr III. Biges's Avatar
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    Default Re: Some random questions

    [QUOTE=anti_strunt]Some more random questions:
    Quote Originally Posted by anti_strunt
    1. Can more eras be introduced? Could I, for instance, create a new "Renaissance" era which would start in 1500 and introduce a bunch of new units?
    Yes, take a look, this is from Hellenic total war conversion (the start of campmap/startpos/Hellenic_CL.txt file):
    //========================================
    //campaign name can either be text or a
    //label. Set predefined accordingly
    //========================================
    cn_predefined:: FALSE
    cn_title:: "Classical Era"
    cn_short_title:: "Classical"
    //========================================
    //campaign description: can either be text
    //or a label. set predefined accordingly
    //========================================
    cd_predefined:: TRUE
    cd_line:: "Era_description_Classical"
    //cd_line::
    //cd_predefined:: FALSE
    //========================================
    //hidden : set to true or false
    //true means it won't show up on custom battle screens
    //========================================
    cd_hidden:: TRUE
    //=======================================
    //
    // Set the sub-directory where this
    // gametypes map files can be found.
    //
    //=======================================
    SetMapTexturesSubdir:: "Hellenic"
    //=======================================
    //production files to be used for this
    //startpos
    //=======================================
    Prodfiles:: UNITPROD "Hellenic_unit_prod2.txt" BUILDINGPROD "Hellenic_BUILD_PROD2.TXT"
    //========================================
    //Start Date
    //The year in which this
    //campaign will begin
    //========================================
    SetStartDate:: 450
    SetPeriod:: LATE
    SetEarlyPeriodStartDate:: 100
    SetHighPeriodStartDate:: 250
    SetLatePeriodStartDate:: 450
    SetGameEndDate:: 550
    -------------------------------------------------
    Quote Originally Posted by anti_strunt
    2. What is the maximum number of units? 300?
    I think it must be less than 255 plus maybee some are reserved, so consider ~ 200-240
    Quote Originally Posted by anti_strunt
    3. Is there a maximum size (just pure size, not number of provinces or anything) for the campaign map?
    Don't know, probably not.
    Quote Originally Posted by anti_strunt
    4. Can factions be made to start a campaign as allies or at war with eachother?
    No, this is known problem, you would have to make a save game with this, than a player may choose his faction via debug commands.
    Quote Originally Posted by anti_strunt
    5. Can buildings be linked to eras?
    Thanks again in advance for all replies.
    Yes and no. Each era has its specific configuration file for building, howeve, when you start early era, you can have all buildings in high and late. But if you start High, you have another conf. file, which may introduce different buildings.
    Take a look in txt files in your MTW directory, these with "PROD" in their names.
    And download Dragon MTW Editor, there's related topic in mod forum. :)
    Last edited by Alexandr III. Biges; 12-28-2004 at 21:17.

  7. #7
    Member Member Alexandr III. Biges's Avatar
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    Default Re: Some random questions

    Quote Originally Posted by anti_strunt
    Thanks a lot for your replies, they were most helpful! However, I'm not 100% sure I understood what you said here:
    If I have understood you correctly, this means that if I created a unit which was only available as a mercenary and limited it to be "built" in a certain province, it would only show up as a recruitable mercenary (in an Inn etc.) in the relevant province... So I could create a "Mercenary Desert Archer" unit and restrict it to only be recruitable as a mercenary in the same provinces as regular Desert Archers, and it would NOT show up in Inns in Italy or France.
    Would this be correct? Sorry to be so bothersome.
    Well, I'v seen it in some mods, but I'v not seen it working, but it's not good idea anyway, because, in contrast to RTW, you can not merge mercenaries nor give them better armor etc. Better just set them as a regular unit to specific region with the need of Inn and maybee an another unit, their prace and/or unkeep higher and probably more than one turn to recruit.

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