Hi Z: I've been playing VI so long I can't remember the difference from MTW v1 lol, but I found a rebellion in one of my provinces produces generally 15x the numbers in my army there. This means once a rebellion is inevitable you can "seed" it for its size. If you want 15000 rebels, put in 1000 men - however, you may have to find a really awful governor (or none) and screw up the tax rate etc to make sure your 1000 troops don't quash the rebels before they rise.
Likewise, if the rebellion is a real pain for your strategy and can't get the loyalty over 100%, then leave in a very small unit as seed - a broken unit knackered by the last battle is good for this (maybe a couple of knights or naptha throwers will keep the rebellion down to one or two units).
I'm not sure whether the type of troops you leave also influences the quality of troops the rebels get, though.
Generally, I prefer rebellions to occur in the enemy's territory, no matter how many spies/preachers it takes!
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