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Thread: Iberia: Total War

  1. #31

    Default Re: Iberia: Total War

    [IMG]ftp://fern9508:mod@ftp.jazztel.es/C%E1ntabros.jpg[/IMG]

    Cantabrian Jinetes (Celts)

    [IMG]ftp://fern9508:mod@ftp.jazztel.es/astures.JPG[/IMG]

    Asturian Warriors (celts)

    [IMG]ftp://fern9508:mod@ftp.jazztel.es/Baleares.JPG[/IMG]

    Balearic Slingers (Mercenaries and Edetanii)





    Scutarii (Celtiberians)



    Another perspective



    More Celtiberian Spearmen (heavy)



    Crash beetwen Edetanii and TUrdetanii (white and red) Caetratii cavalry



    Scutarii and Caetratii (Edetanii, the Scutarii are the Devotio guardian of Realism)

    Greetings. I'm modeller too Monkwarrior!! lol, but I'm not very skilled modelling, for that motive we need help with the models.


    Greetings again

  2. #32

    Default Re: Iberia: Total War

    Nice work Viriato, I especially like the look of the libyan spearmen and the new carthaginian banner. Keep it up.

  3. #33
    Grand Master Member Afonso I of Portugal's Avatar
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    Default Re: Iberia: Total War

    Very nice Viriato! very good looking units!

    I've found this site about the Lusitanians and Viriato :) - uniforms and armament:

    http://www.viriatus.com/Lusitanos_01.asp

    keep up the good work
    _______________________________
    "Let the ruling classes tremble at a Communist revolution. The proletarians have nothing to lose but their chains. They have a world to win. Workers of the world, Unite!" - Manifesto of the Communist Party, Karl Marx & Friedrich Engels, 1848.
    "What does not kill us makes us stronger" - Friedrich Nietzsche.
    "Lord, protect me from people who love and trust, because I take care of my enemies" - Voltaire.
    "I can not agree with any of the words you say but defend to the death your right to say them" - Voltaire.
    "The main illnesses that attack the man comes from ignorance" - Voltaire.

  4. #34
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Iberia: Total War

    You might want to fix the links for the first two images.... I wouldn't mind seeing them

  5. #35

    Default Re: Iberia: Total War

    this mod looks cool, but will you be able to recruit a whole army in one turn like you can in the SPQR mod? that is a very cool feature.

  6. #36

    Default Re: Iberia: Total War

    Any word when this mod will be done?

  7. #37
    AoM: TW Director Member Lonely Soldier's Avatar
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    Default Re: Iberia: Total War

    Looking great guys!
    THE AGE OF MANKIND
    - Deceased

  8. #38
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia: Total War

    Quote Originally Posted by steve
    Any word when this mod will be done?
    It's difficult to say. My hope is to have a 1.0 version by summer, after some beta tests (the first beta version could be prepared in a couple of weeks). But it is only a hope.

    P.D.: for the English version I would need the following original txt files

    campaign_descriptions
    expanded
    export_units
    menu_english
    names
    rebel_faction_descr
    shared

    Please, contact me by PM if you can send me the files. Thanks

  9. #39
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia: Total War

    Just some information about the last steps in the development.

    - The roman faction is now represente by the Julii. I have followed the indications of bouis here: https://forums.totalwar.org/vb/showp...67&postcount=4
    Now the senate is represented by a single general's unit (faction leader) and the faction disappears at the beginning of the campaign.
    I hope in this way the roman faction will be more expansionist.

    - The new objective of the campaign is the conquest of Numantia, together with the possesion of 50 regions.

    - I have adapted the ZoR system from RTR (thanks to the developers by the permission for doing it). The map is divided into 6 culture zones, with the corresponding hidden resources: roman (romans and italics, central Italy), greek (greek cities, Sicily and south Italy), african (numidian and carthage, north Africa), gallic (gauls and padani, north Italy and most Europe), celtic (celts, lusitanians and celtiberians, central and west Iberian peninsula) and iberian (ilergeti, edetani and turdetani, south and east Iberian peninsula).

    - The unused factions are now empty and they cannot be played in custom battles (it had no sense).

    - General modifications in units: peasants and incendiary pigs have been eliminated. Warhounds remain only accessible to gauls and padani.

    - The highest level of buildings is accessible only to romans, carthaginians and greeks.

    - Romans: some new textures. Roman archers eliminated (romans will have archers only after Marius reform). Added slingers in pre-Marius period.
    - Carthage: totally reskinned. City militia eliminated. The new militia is Caetratii (swordmen), similar to Iberian infantry. Carthaginian archers have been included.
    - Numidia: two new units, hillmen as light melee infantry and heavy cavalry, adapted from pontic one. Numidian javelinmen are now recruited in practice field.
    - Greeks: added a heavy cavalry unit (similar to macedonian cav). New missile unit: gastraphetes, a precursor of the crossbow.
    - Italics: almost finished. Units: militia (spearmen), samnite infantry (similar to hastati, without pilum), apulian pikemen, legionaries (from Picenum?), peltasts, heavy peltasts, slingers, archers, onagres, light cavalry, auxilia samnite cavalry (javelin) and heavy (apulian) cavalry.

    We are now working in finishing edetani, turdetani and celtiberian factions. We have most of the infantry units and some of the missile (including the new flaming javelins) and cavalry units.

    I'll try to put here some new screenshots asap.

    However, there is still a lot of work to do:
    - Almost full design of ilergeti, celts and lusitanian factions.
    - Design of the auxillia units recruitable in the zones of different culture.
    - Re-design of mercenaries.
    - Final balance of the units and factions.

    In any case, we are advancing.
    Cheers.

  10. #40
    Member Member Radier's Avatar
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    Default Re: Iberia: Total War

    Sounds good Monkwarrior

    Keep up the good work
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  11. #41
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Iberia: Total War

    Sounds very good, are you having a single roman faction then? I thought the Scipii could fit in...

  12. #42
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia: Total War

    Quote Originally Posted by Myrddraal
    Sounds very good, are you having a single roman faction then? I thought the Scipii could fit in...
    Yes, at the beginning of the campaign there are two, but the senate disappears immediately. We chose Julii as we had the idea that the red color fits better with the romans. But they have been renamed as "the romans", without any reference to the Julii (except in the names of the family tree, but for the moment I won't change them).
    The blue color of the scipii has been assigned to the italic faction.
    The mod is quickly advancing those days and we will probably have a beta version (in Spanish for the moment) by the end of March.

    Cheers.

  13. #43
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Iberia: Total War

    Great.

  14. #44

    Default Re: Iberia: Total War

    I was thinking that it may make sense if Carthage had a much bigger choice of mercinaries, perhaps you could throw that feature in if you agree?

  15. #45
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia: Total War

    Quote Originally Posted by steve
    I was thinking that it may make sense if Carthage had a much bigger choice of mercinaries, perhaps you could throw that feature in if you agree?
    Do you mean in battles or in campaign? It is easy for battles, but I don't know how to "expand" the choice of mercenaries in campaign for one given faction.
    Another possibility would be to give more choices of recruitment to Carthage in some "foreign" territories, such as the Iberian peninsula.
    The common units and mercenaries are still to be developed.
    Cheers.

  16. #46
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia: Total War

    Before changing from 1.1 to 1.2 we wanted to finish three iberian factions.
    Celtiberians, turdetani and edetani are finished (for the moment). These are some screenshots of the last units.

    Celtiberians:

    Soldurios (a "hidden" unit of the game )

    Lug warriors

    Light lancers

    Skirmishers (left) and heavy skirmishers (right) equipped with flaming javelins

    Caetratii cavalry (one of my own textures )

    The same caetratii but infantry

  17. #47
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia: Total War

    These are units for turdetani (south iberians):

    Spearmen (left) and scutarii (right)

    Militia caetratii (left) and mastienos (right)

    Jinetes (heavy cav, left) and caetratii cavalry (right)

    Slingers (left) and skirmishers (right)
    As you can see I have reassigned the unit cards, only for information purpose (to have an idea of the type of unit you are selecting).

  18. #48
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia: Total War

    And finally some units in action:

    Turdetani militia attacking carthaginian libian infantry

    Carthaginian caetratii suffering the effect of the flaming javelins

    Caetratii cavalry pursuing a routing unit of punic infantry

    Edetani spearmen facing the carthaginian elephants

    Now the idea is to balance correctly all these units, to give each faction its own character.
    Finally an image of the presumably loading screens:


    I am still stuck in the problem of the campaign, in changing from 1.1 to 1.2 (as I have posted in the General forum).
    Cheers.

  19. #49
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Iberia: Total War

    Hey I love the loading screen... Where does it come from?

  20. #50

    Default Re: Iberia: Total War

    I was refferring to mercinaries avaiable around Carthage and just having more choices of mercinaries in genera, such as swordsmen and stuff like thatl. Is this mod going to have climate control as well? I notcied RTR seemed to actually have a varity of different weather which seemed cool.
    Last edited by steve; 03-30-2005 at 23:19.

  21. #51
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia: Total War

    Quote Originally Posted by steve
    I was refferring to mercinaries avaiable around Carthage and just having more choices of mercinaries in genera, such as swordsmen and stuff like thatl. Is this mod going to have climate control as well? I notcied RTR seemed to actually have a varity of different weather which seemed cool.
    Well, my idea was to allow the recruitment of low quality troops (auxillia) in other culture lands but mercernaries will be strong troops, in large variety. As an example, I have eliminated gladiators from the recruitment system, with the idea of introducing them as mercenaries in Rome and neighbour regions.
    For the moment we have any idea about changing weather.

    @Myrddraal
    I don't know where that picture (and the other loading screens) comes from. It was Viriato who looked for the pictures.
    What do you think about the chosen splash?

    I hope you like it.

  22. #52
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia: Total War

    Hi to everybody,
    this post is only to report some good news and (of course) bad news.

    Good news:

    - The development team is currently testing a beta for internal use (in Spanish as you can imagine). It is a self-installation file combined with the ModSwitcher tool developed by Vercingetorix. With only half-a-dozen clicks the mod is installed and with only two is completely uninstalled leaving a clean RTW installation.

    - The first MP battle has been fought between two of the new factions of the mod: edetani and turdetani. The players have said the battle was equilibrated and with a skirmishing style, in agreement with the warfare of the prerroman period in the Iberian peninsula.

    Bad news:

    - This mod has a CTD problem in the battle mode, that seems to be linked to the celtiberian general's bodyguard unit. When this unit is present, the battle suddenly crashes. Even playing with -show_err the game doesn't give any error message.

    - We have also a CTD problem in the campaign mode after some turns (3-5). Although still without confirmation, it seems to me that the problem is linked to the rebel (slave) faction. Again the game doesn't give any error message.

    Has anybody an idea about the possible origin for these two CTD problems?
    Any help would be greatly acknowledged.

    Cheers.
    Last edited by Monkwarrior; 04-06-2005 at 23:06.

  23. #53
    Grand Master Member Afonso I of Portugal's Avatar
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    Default Re: Iberia: Total War

    Hi everyone,

    First of all...excelent work with the mod!!!

    The loading images and the chosen splash are great!
    I'm not sure, but i think the splash image is a painting and represent the assassination (paid by the romans) of Viriato while he was sleeping.

    see ya

    _______________________________
    "Let the ruling classes tremble at a Communist revolution. The proletarians have nothing to lose but their chains. They have a world to win. Workers of the world, Unite!" - Manifesto of the Communist Party, Karl Marx & Friedrich Engels, 1848.
    "What does not kill us makes us stronger" - Friedrich Nietzsche.
    "Lord, protect me from people who love and trust, because I take care of my enemies" - Voltaire.
    "I can not agree with any of the words you say but defend to the death your right to say them" - Voltaire.
    "The main illnesses that attack the man comes from ignorance" - Voltaire.

  24. #54

    Default Re: Iberia: Total War

    Hi!

    Congratulations on a job well done!!

    Too bad about the problems you guys are having.

    Does the batlle CTD only when the Celtiberian bodyguards unit engages another? If so it could be a problem with the secondary weapon swithching.

    The CTD in campaign are much more tricky and I don't have enough information. I do remember a similiar problem with the RTR mod and it was related to slave faction leaders.

    I'm sorry for not being able to add much more. Hope you can get this mod off the ground because it will be definitly one of the best around.



    PS: The splash screen picture / painting is definitly the "Death of Viriato", by José de Madrazo. It can be seen on the Prado Museum in Madrid.

  25. #55
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia: Total War

    Quote Originally Posted by Corto
    Hi!

    Congratulations on a job well done!!

    Too bad about the problems you guys are having.

    Does the batlle CTD only when the Celtiberian bodyguards unit engages another? If so it could be a problem with the secondary weapon swithching.

    The CTD in campaign are much more tricky and I don't have enough information. I do remember a similiar problem with the RTR mod and it was related to slave faction leaders.

    I'm sorry for not being able to add much more. Hope you can get this mod off the ground because it will be definitly one of the best around.

    PS: The splash screen picture / painting is definitly the "Death of Viriato", by José de Madrazo. It can be seen on the Prado Museum in Madrid.
    Thanks.

    You were right about the battle CTD. It was definitely the secondary weapon with an animation that didn't support it and it is fixed now.

    In the case of campaign CTD, after fixing that problem I was able to play 10 turns, and I will check the rebel armies.

    I hope the full beta version could be finished by summer.

    Cheers.

    P.D.: I knew the title of the paint (Death of Viriatus) but not the author. Thanks.

  26. #56

    Default Re: Iberia: Total War

    More Units

    Lusitanian Spearmen




    Celtic bestial skirmishers

    Asturian Warriors

    Turdetanian Infantry

    Andalusian mounted skirmishers

    Celtiberian Soldurios

    Celtiberian Lug's Warriors

    New Roman early Legion

    New Praetorian Guard



    Ramiro, do you think we could have the "demo" version of this mod this weeK? !! (jajajaja)

  27. #57
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia: Total War

    A beta0.1 version of this mod has been launched for test purpose.
    Download
    This first version is only in Spanish. But if you want to try it the detailed instructions are here: http://www.celtiberos.net/modules.ph...ewtopic&t=2787
    (I am a member of celtiberos clan with the nick CeltiberoRamiroI)

    Features:
    - Easy and clean install/uninstall system. A .exe file installs the additional files and modswitcher (by Vercingetorix). This program allows to install the files that substitute the original ones but keeping a backup copy. The inverse steps allows to leave a clean original installation.
    - Only 13 factions playable: romans, italics, greeks, carthaginians, numidians, gauls, padani gauls, turdetani, edetani, ilergeti (not yet done), celtiberians, lusitanians (not finished) and celts (not finished)
    - Almost complete reskin of carthage and romans julii factions. Romans have less units and less powerful cavalry.
    - A few units added to greek cities and numidia.
    - Three new complete factions and some new units for celts and lusitanians.
    - A new campaign map (provincial campaign) of the western Mediterranean, with a (not still finished) ZoR system (thanks to RTR team).

    In the next version:
    - All the 13 factions finished.
    - ZoR system with sets of recruitable auxillia.
    - Historical battles: Vulcanalia, Kesse, Kastilo, Numantia...
    - English version (and probably also other languages, as Portuguese)

    If somebody wants to install the mod but doesn't understand Spanish, I can translate the instructions to English.
    Cheers.
    Last edited by Monkwarrior; 04-17-2005 at 11:06.

  28. #58
    Member Member Radier's Avatar
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    Default Re: Iberia: Total War

    I dont know any spanish so I skip this version, though it looks realy cool (new map, units and so on). I will definetly download the next version. Keep up the good work!

    Cheers! Radier.
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  29. #59

    Default Re: Iberia: Total War

    i would like to downlaod it since i cant seem to get RTR to work.

  30. #60
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Iberia: Total War

    Quote Originally Posted by steve
    i would like to downlaod it since i cant seem to get RTR to work.
    I have translated (more or less ) the installation instructions to English: http://usuarios.lycos.es/iberiatw/ph....php?p=602#602
    I hope it will be clear enough.
    In case of any doubt, please post it here.
    Cheers.

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