Results 1 to 30 of 68

Thread: Iberia: Total War

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
    Join Date
    Apr 2004
    Location
    Salduie/Caesaraugusta/ Sarakusta/Saragossa
    Posts
    828

    Default Re: Iberia: Total War

    Just some information about the development of the campaign.
    Finally I solved the problem with strat banners (lack of experience with alpha channel ). I have selected some celtic and iberian symbols for the factions and I have prepared banners and buttons. Here you have some examples:

    I have been also playing with the battle banners, although the results are still not good enough:

    Finally I have adapted the ZoR system of RTR (with permission of the authors, of course) for recruitment. The factions are divided into six cultures: celts, iberians, africans, hellenic, romans and gauls.
    As a hobby I have been reskinning some units for numidians and italic tribes. For example a numidian heavy cavalry (adapted from pontic one) and italic peltasts (from greek ones).


    Next steps: full design of the tech trees for the iberian factions and balance of all the factions.
    Cheers.

  2. #2
    Member Member Radier's Avatar
    Join Date
    Nov 2004
    Location
    Forsmark, Sweden, where the radiation keeps me warm.
    Posts
    612

    Default Re: Iberia: Total War

    Nice work Monkwarrior!
    This mods look great. I liked your Reconquista and I will surely like this too.

    Cheers!
    I support the Pike and Musket:Total War



    Also Europa Barbarorum supporter!

  3. #3
    CeltiberoRamiroI Member Monkwarrior's Avatar
    Join Date
    Apr 2004
    Location
    Salduie/Caesaraugusta/ Sarakusta/Saragossa
    Posts
    828

    Default Re: Iberia: Total War

    Quote Originally Posted by Radier
    Nice work Monkwarrior!
    This mods look great. I liked your Reconquista and I will surely like this too.

    Cheers!
    Thanks Radier.
    I hope the final result will be even better than Reconquista campaign.
    Cheers.

  4. #4

    Default Re: Iberia: Total War

    I noticed in one of your earlier screenshots there was a city called "arse". Even though this my be historicelly accurate, perhaps it might be prudent to change its name to ars or arx or something similar, as in English "arse" is a rather rude word. I don't mean to insult your english language skills or anything but mistakes like this have been made in the past (an italian car was called "fart" for instance, and a british company attempted to sell deoderant named "mist" in Germany - "mist" means "dung" in german!). Just to let you know.

  5. #5
    CeltiberoRamiroI Member Monkwarrior's Avatar
    Join Date
    Apr 2004
    Location
    Salduie/Caesaraugusta/ Sarakusta/Saragossa
    Posts
    828

    Default Re: Iberia: Total War

    Thanks for the advice.
    This version is the Spanish one.
    I will have to check this kind of problems in the English translation.
    (I can tell you that the car Mitsubishi Pajero was called different in Spain. I cannot translate "pajero" in English, but it is not a very polite word )

    Cheers.

  6. #6
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Iberia: Total War

    The campaign map is very well adapted, what I mean is, when you scaled it up, you have made it look really good, I have great difficulty getting the mountains to look like that...

  7. #7
    CeltiberoRamiroI Member Monkwarrior's Avatar
    Join Date
    Apr 2004
    Location
    Salduie/Caesaraugusta/ Sarakusta/Saragossa
    Posts
    828

    Default Re: Iberia: Total War

    Quote Originally Posted by Myrddraal
    The campaign map is very well adapted, what I mean is, when you scaled it up, you have made it look really good, I have great difficulty getting the mountains to look like that...
    Well, in fact I didn't modify the mountains from the original files. It is only the result of resizing. We must recognize then that CA did well the work.

    Did you try to do the mountains from a flat map? Perhaps this is the problem.
    I have no idea about how to edit map_heights (perhaps with the map editor by Mr.Hide) and map_roughness. Sorry

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO