Just some information about the last steps in the development.
- The roman faction is now represente by the Julii. I have followed the indications of bouis here: https://forums.totalwar.org/vb/showp...67&postcount=4
Now the senate is represented by a single general's unit (faction leader) and the faction disappears at the beginning of the campaign.
I hope in this way the roman faction will be more expansionist.
- The new objective of the campaign is the conquest of Numantia, together with the possesion of 50 regions.
- I have adapted the ZoR system from RTR (thanks to the developers by the permission for doing it). The map is divided into 6 culture zones, with the corresponding hidden resources: roman (romans and italics, central Italy), greek (greek cities, Sicily and south Italy), african (numidian and carthage, north Africa), gallic (gauls and padani, north Italy and most Europe), celtic (celts, lusitanians and celtiberians, central and west Iberian peninsula) and iberian (ilergeti, edetani and turdetani, south and east Iberian peninsula).
- The unused factions are now empty and they cannot be played in custom battles (it had no sense).
- General modifications in units: peasants and incendiary pigs have been eliminated. Warhounds remain only accessible to gauls and padani.
- The highest level of buildings is accessible only to romans, carthaginians and greeks.
- Romans: some new textures. Roman archers eliminated (romans will have archers only after Marius reform). Added slingers in pre-Marius period.
- Carthage: totally reskinned. City militia eliminated. The new militia is Caetratii (swordmen), similar to Iberian infantry. Carthaginian archers have been included.
- Numidia: two new units, hillmen as light melee infantry and heavy cavalry, adapted from pontic one. Numidian javelinmen are now recruited in practice field.
- Greeks: added a heavy cavalry unit (similar to macedonian cav). New missile unit: gastraphetes, a precursor of the crossbow.
- Italics: almost finished. Units: militia (spearmen), samnite infantry (similar to hastati, without pilum), apulian pikemen, legionaries (from Picenum?), peltasts, heavy peltasts, slingers, archers, onagres, light cavalry, auxilia samnite cavalry (javelin) and heavy (apulian) cavalry.
We are now working in finishing edetani, turdetani and celtiberian factions. We have most of the infantry units and some of the missile (including the new flaming javelins) and cavalry units.
I'll try to put here some new screenshots asap.
However, there is still a lot of work to do:
- Almost full design of ilergeti, celts and lusitanian factions.
- Design of the auxillia units recruitable in the zones of different culture.
- Re-design of mercenaries.
- Final balance of the units and factions.
In any case, we are advancing.
Cheers.![]()
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