Quote Originally Posted by Didz
As far as I can see there are two compounding errors in the way movement is handled in RTW.

1) The relative running/charging movement rates between horses/camels/elephants and men doesn't see correct. Certain classes of foot soldier seem to be able to run as fast as horses.

2) The affect of fatigue seems to have been either ignored or grossly under stated allowing men and animals to run huge distances in full kit.

If fatigue was properly applied then running would have to be limited to the final moments of a charge both for cavalry and infantry and so the relative speeds would be less noticable.

However, as it is with troops able to run almost continuously the fact that infantry can outpace cavalry becomes even more absurd.

Yet another bug to fix.