The problem is that for every empire, you will find a point where your win is a foregone conclusion. The question is how long does it take before you reach that point of no return.
One thing I liked about Moo3 (post-patch) was that when you got behind the curve vs the AI empires, you were in real trouble. Until you could sustain 180-ship battles against multiple enemies, you were in real threat of being annihilated (the 180-ship limit meant that things became equal again, as the AI could have 10x the number of ships in system than you but you only fought 180 of them). My point in bringing this up is that this is the only game I've ever played where I truly felt threatened by the AI without the need for the AI to cheat.
Unfortunately, RTW isn't like that. Unless you are in imminent threat of dying in the next few turns (or have vastly inferior units to the AI like Carthaginian infantry vs Roman footsoldiers), it is usually straightforward to build up a holding army and start rolling the AI back, no matter how big they are. RTW is particularly affected by this because a well directed army can often annihilate thousand-man armies with only a handful of losses (meaning the same army can then take on another enemy army with little loss in effectiveness). What I found was no matter how bad the initial situation, if I wasn't wiped out quickly, the AI had no hope. Sure it was fun fighting back to some form of parity, but I soon learned that each game was the same, if you played it for conquest only. Unfortunately, the AI is too fickle in the diplomacy realm, pretty much forcing you to take on the world (and repeating the same gameplay pattern again).
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