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Thread: please... this bug is by far the worst

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  1. #1
    Member Member Didz's Avatar
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    Default Re: please... this bug is by far the worst

    Quote Originally Posted by MrWhipple
    To be fair to CA 20 min may be a bit short in some cases, but in real war, (and I speak from experience) Time limits are very real. Fatigue, rations, water, weather, health, all play a part. To say nothing about how truly freaked out you get just knowing that there is someone out there in the bush with an AK with a round with your name on it. Also there is the bigger picture to think about. If my troopers don't take objective X by time T then unit Z gets the s**t blown out of it because I screwed up by lolly gagging around having a short arm drill with the guys.
    But those are time limits and deadlines produced by the actions and decisions of the respective command groups we have to deal with those as part of any battle anyway. If the enemy is bearing down on your archers with a bunch of light cavalry you know you only have a limited time to get your own cavalry over there and save their arses.

    The CA 20 min rule is a totally artificial time limit which basically says 'We don't give a f*ck what your strategic plan is, you do it in 20 minutes or we are going to switch the world off.' As such its rubbish and shouldn't have been made mandatory in the first place, especailly as its another of those features which was already optional in the previous games.
    Didz
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  2. #2
    Member Member LordKhaine's Avatar
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    Default Re: please... this bug is by far the worst

    The time limit is a good idea itself. But the amount of time given isn't. In MTW you'd have 60 minutes or so for a large battle, and hours for the epic history defining clashes. In RTW it's usually around 20 minutes even if you're assaulting rome!
    ~LordKhaine~

  3. #3
    Member Member Didz's Avatar
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    Default Re: please... this bug is by far the worst

    Quote Originally Posted by LordKhaine
    The time limit is a good idea itself.
    I really don't see why anyone thinks an artificial time limit is a good idea.

    I don't recall Churchill ringing Hitler up and saying "Right! Old boy either you invade and wipe us out by the 30 August 1944 or we've won."

    Nor did Wellington give Napoleon 20 minutes to capture Hougoumont failing which he had to withdraw to Paris and abdicate.

    This time limt idea might make sense if we were playing Football Totalwar and everyone changed ends at half-time but as it is its just silly and serves no purpose other than to bugger up everyones game.
    Didz
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  4. #4
    Resident Superhero Member Obex's Avatar
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    Default Re: please... this bug is by far the worst

    I started playing with the time limit disabled, after i lost a siege that involved a lot of onager action, followed by my inability to prevent routed units from wandering through the town square, and thusly resetting the end battle clock.

    I rather enjoy playing without the clock, but there is a situation that this causes a problem. When the enemy brings two armies to siege, the one without siege equipment sits on the side and does nothing unless the walls are breached. what sucks is when my small force would drive off the first army before they breach the walls, then have to try to set up on the side of the castle, and attack the lazy, ai-less secondary army. here, the time limit serves to protect me from having to sally.

    kind of a damned if you do, damned if you dont situation, in my estimation.
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  5. #5
    Member Member Didz's Avatar
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    Default Re: please... this bug is by far the worst

    Quote Originally Posted by Obex
    I started playing with the time limit disabled, after i lost a siege that involved a lot of onager action, followed by my inability to prevent routed units from wandering through the town square, and thusly resetting the end battle clock.

    I rather enjoy playing without the clock, but there is a situation that this causes a problem. When the enemy brings two armies to siege, the one without siege equipment sits on the side and does nothing unless the walls are breached. what sucks is when my small force would drive off the first army before they breach the walls, then have to try to set up on the side of the castle, and attack the lazy, ai-less secondary army. here, the time limit serves to protect me from having to sally.

    kind of a damned if you do, damned if you dont situation, in my estimation.
    Can't you just exit the battle?

    My understanding is that this would result in a Draw with you still in control of the city.

    I don't think there is any need to sally unless you have troops outside the town walls that cannot be brought back in for some reason.
    Didz
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  6. #6
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: please... this bug is by far the worst

    I really don't see why anyone thinks an artificial time limit is a good idea.
    I agree. in a siege situation the attackers would literally have all day to try and capture the place... If they failed they would go back to their camps and try again later, or if the fighting was really fierce (the fall of Constantinople for example) the fighting would continue through the night.

    I really didn't like it when I invade a Large city, fight my way to the Plaza break the enemy but the time limit runs out before I manage to kill the last couple of enemy troops...

    My forces: "We have Victory!"
    (enemy survivor walks around the corner)
    Last enemy survivor: "Sorry guys your 20 Minutes are up and I'm still here, now pack up your stuff and go home"
    My General: "Blast, thats dashed bad luck... Come on men, collect your stuff we'll come back and kill this little sod in Six Months!"

    Last edited by The_Emperor; 12-30-2004 at 12:17.
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  7. #7
    Member Member Cras's Avatar
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    Default Re: please... this bug is by far the worst

    strange is you can wait 6 -8 turns before you attack (3-4 YEARS)..

    but when the fighting starts you have to be done in 20 minutes


    I have sometimes reopened a save game to be able to retry the attack, some cities it's quite a long walk from the gates to the square. Also taking you by several towers that fire on you so you have to take them first... which is not hard (cause they are not defended) but a pain in the *ss
    carpe noctum (and their women!)

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