The time limit is a good idea itself. But the amount of time given isn't. In MTW you'd have 60 minutes or so for a large battle, and hours for the epic history defining clashes. In RTW it's usually around 20 minutes even if you're assaulting rome!
The time limit is a good idea itself. But the amount of time given isn't. In MTW you'd have 60 minutes or so for a large battle, and hours for the epic history defining clashes. In RTW it's usually around 20 minutes even if you're assaulting rome!
~LordKhaine~
I really don't see why anyone thinks an artificial time limit is a good idea.Originally Posted by LordKhaine
I don't recall Churchill ringing Hitler up and saying "Right! Old boy either you invade and wipe us out by the 30 August 1944 or we've won."
Nor did Wellington give Napoleon 20 minutes to capture Hougoumont failing which he had to withdraw to Paris and abdicate.
This time limt idea might make sense if we were playing Football Totalwar and everyone changed ends at half-time but as it is its just silly and serves no purpose other than to bugger up everyones game.
Didz
Fortis balore et armis
I started playing with the time limit disabled, after i lost a siege that involved a lot of onager action, followed by my inability to prevent routed units from wandering through the town square, and thusly resetting the end battle clock.
I rather enjoy playing without the clock, but there is a situation that this causes a problem. When the enemy brings two armies to siege, the one without siege equipment sits on the side and does nothing unless the walls are breached. what sucks is when my small force would drive off the first army before they breach the walls, then have to try to set up on the side of the castle, and attack the lazy, ai-less secondary army. here, the time limit serves to protect me from having to sally.
kind of a damned if you do, damned if you dont situation, in my estimation.
This is my world
And I am
World leader pretend
Can't you just exit the battle?Originally Posted by Obex
My understanding is that this would result in a Draw with you still in control of the city.
I don't think there is any need to sally unless you have troops outside the town walls that cannot be brought back in for some reason.
Didz
Fortis balore et armis
I agree. in a siege situation the attackers would literally have all day to try and capture the place... If they failed they would go back to their camps and try again later, or if the fighting was really fierce (the fall of Constantinople for example) the fighting would continue through the night.I really don't see why anyone thinks an artificial time limit is a good idea.
I really didn't like it when I invade a Large city, fight my way to the Plaza break the enemy but the time limit runs out before I manage to kill the last couple of enemy troops...
My forces: "We have Victory!"
(enemy survivor walks around the corner)
Last enemy survivor: "Sorry guys your 20 Minutes are up and I'm still here, now pack up your stuff and go home"
My General: "Blast, thats dashed bad luck... Come on men, collect your stuff we'll come back and kill this little sod in Six Months!"
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Last edited by The_Emperor; 12-30-2004 at 12:17.
"Believe those who are seeking the truth; doubt those who find it."
strange is you can wait 6 -8 turns before you attack (3-4 YEARS)..
but when the fighting starts you have to be done in 20 minutes
I have sometimes reopened a save game to be able to retry the attack, some cities it's quite a long walk from the gates to the square. Also taking you by several towers that fire on you so you have to take them first... which is not hard (cause they are not defended) but a pain in the *ss
carpe noctum (and their women!)
ya, 45 minutes is all I ask for. Youd think it would be pretty simple to double the time. I wish there was a way...
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