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Thread: triarii- Phalanx

  1. #1
    Member Member Malachus's Avatar
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    Default triarii- Phalanx

    Hey guys, I was just wondering, how do you give triarii the phalanx formation? I went into the export_desc_unit file and copied and pasted the formation entry for one of the other spear units in the game that uses the phalanx formation and put that for the triarii formation. However, when I tried to fight a battle with them, the game crashed. Can anyone help me here please?

  2. #2
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: triarii- Phalanx

    All you need to add is the Phalanx formation

    formation 1, 1, 2, 2, 3, square, phalanx


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  3. #3
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: triarii- Phalanx

    the triarii never fought in the phalanx formation, if you want phalanx`s play as any of the greek civs
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
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  4. #4
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: triarii- Phalanx

    Well I would say that the way the phalanx formation is implemented its really only for pike units like the Macedonia style Phalangites.

    The classic Greeks with spear armed Hoplites, although using the word Phalanx for their line, could use a max of 2 ranks of men with spears leveled but there is really nothing that would make them different compared to any other spear armed infantry units like the Triarii.


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  5. #5
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: triarii- Phalanx

    The difference as I see it was that the hoplite phalanx was formed up as a phalanx rather than just spears in looser formation. Spear does not equal phalanx which would be a tighter more structured formation. Macedonian style phalanx is another matter of course.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  6. #6
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: triarii- Phalanx

    Well I havent seen anything that suggests that phalanx means any particular tight formation compared to what the Triarii were using. For the Greeks Phalanx just meant their battle line.


    CBR

  7. #7
    Member Member Woreczko's Avatar
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    Default Re: triarii- Phalanx

    Did you try to use short-pike attribute for hoplites? I`m no expert on ancient history, but it seems to me, it would make them more "historical". With short pikes only 2 ranks can fight (vanilla hoplites fight with 3 ranks), what minimises bonuses from having long weapons, but keeps them in tight, hard to break, formation

  8. #8

    Default Re: triarii- Phalanx

    RTR the germanic lancmen (dont know their original name) they have 2 row deep spears, their spears seem longer to me than triarii spears but i could be mistaken. i dont know why they dont make the greeks like this

  9. #9
    Member Member Mr Frost's Avatar
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    Default Re: triarii- Phalanx

    Quote Originally Posted by Wishazu
    the triarii never fought in the phalanx formation, if you want phalanx`s play as any of the greek civs
    It's only a game and is meant to be modded ; don't snap at someone over something so trivial as wanting their game different to yours .
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  10. #10
    Member Member Malachus's Avatar
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    Default Re: triarii- Phalanx

    Thank you Mr. Frost, my sentiments exactly.

  11. #11

    Default Re: triarii- Phalanx

    I am having a problem with changing triarii over to a phalanx formation as well. Everything starts up great but I get a CTD when a unit starts up melee with the triarii in phalanx formation. Any ideas what could be causing this? I wasted the whole evening trying to get it to work.

  12. #12
    Member Member Mr Frost's Avatar
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    Default Re: triarii- Phalanx

    Quote Originally Posted by Lord SkyKnight
    I am having a problem with changing triarii over to a phalanx formation as well. Everything starts up great but I get a CTD when a unit starts up melee with the triarii in phalanx formation. Any ideas what could be causing this? I wasted the whole evening trying to get it to work.
    If you added a sword stat for a secondary weapon {I did} , then you might have forgotten to give the unit a Swordsman Skeleton {in the descr_model_battle.txt file} .

    Here is the data from the files I altered making the Triarii a Phalanx unit :


    From export_descr_unit.txt :

    type roman triarii
    dictionary roman_triarii ; Triarii
    category infantry
    class spearmen
    voice_type Medium_1
    soldier roman_triarii, 40, 0, 1.3
    officer roman_early_centurion
    officer roman_early_standard
    mount_effect horse +4, chariot +4, camel +4
    attributes sea_faring, hide_forest, can_sap, very_hardy
    formation 1, 1, 2, 2, 4, square, phalanx
    stat_health 1, 0
    stat_pri 8, 7, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear
    stat_sec 8, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 8, 5, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 4
    stat_ground 2, 0, 0, 0
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 500, 250, 50, 80, 500
    ownership romans julii,romans brutii,romans scipii,romans senate


    From descr_model_battle.txt :


    type roman_triarii
    skeleton fs_spearman, fs_swordsman ; combat spear
    indiv_range 40
    texture romans_julii, data/models_unit/textures/unit_roman_triarii_julii.tga
    texture romans_brutii, data/models_unit/textures/unit_roman_triarii_brutii.tga
    texture romans_scipii, data/models_unit/textures/unit_roman_triarii_scipii.tga
    texture romans_senate, data/models_unit/textures/unit_roman_triarii_senate.tga
    model_flexi_m data/models_unit/unit_roman_triarii_high.cas, 15
    model_flexi_m data/models_unit/unit_roman_triarii_med.cas, 30
    model_flexi_m data/models_unit/unit_roman_triarii_low.cas, 40
    model_flexi data/models_unit/unit_roman_triarii_lowest.cas, max
    model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_triarii_sprite.spr
    model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_triarii_sprite.spr
    model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_triarii_sprite.spr
    model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_triarii_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f


    The FS_Swordsman skeleton tripped up a few people doing this {me , some bloke wanting to do it from my description where I forgot to mention it and I'm sure a horde of others} , so I mention it .
    Perhaps it was simply a syntax spelling error or ; instead of a , or suchlike ?
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  13. #13

    Default Re: triarii- Phalanx

    Thanks that worked great. Now I have run into one more problem. I changed the export_descr_buildings file to allow me to build triarii sooner with an earlier barracks building but after that the game once again CTD. Any ideas what could be causing that?

  14. #14

    Default Re: triarii- Phalanx

    Maybe you have 2 entries? Recheck what you changed. Where are you crashing though?

    If right away thats the unit file, if when you start a custom battle that the model file and if in campaign that would be the building file.

    It could be a coincidence.

    Lt
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  15. #15

    Default Re: triarii- Phalanx

    Ok I found the problem, it was in the buildings file and it looks like the entries were not lined up correctly. I was using Hadrian's file editor so I didn't think that was causing it but it looks like the saved filed wasn't lining it all up correctly. Thanks guys for all the help! Its working great now.

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