Quote Originally Posted by KyodaiSteeleye
yes, i think it would - and it would be bloody impossible! - esp' with more than a few units! If you feel the need to have this level of challenge, let me know how you get on!
I have played historical wargames on that basis and it certainly makes a difference. However, to work effectively one needs a command structure capable of controlling local events. In RTW unfortunately if the player in charge doesn't order something to happen then nothing happens and so the AI would just swamp the human players army before they could react.

However, I have played Napoleon at Waterloo with a team of players taking command of the various Corps and Divisions and it is a real challenge. What doesn't come across in the history books is that even before the battlefield was hidden in clouds of gunpowder smoke Napoleon could see very little of the Allied position from where he stood. For instance he never ever got a glimpse of the chateau of Hougoumont and unless it was marked on his map he probably didn;t even know it was there.

I also played Napoleon during the Eylau Campaign trying to catch the Russian Army offguard and destroy it without having a clue where it was or where my own troops were half the time.

And I played the Russian General Dokhtorov in the 1812 campaign which was hilarious as the guy playing my superior Gen. Barclay kept sending me completely unintelligible orders and getting more and more irate when I didn't comply. But the thing is he was sat on a hill about a mile from the action, so he hadn't a clue what was happening and the orders he sent were about a hlaf-hour out of date before I even got them.