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Thread: Last Man Standing

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  1. #1

    Default Re: Last Man Standing

    As a side note, how do the HP traits work with Generals? A general can't have negative HP (they have 2 HP to start with, and the line of negative hitpoint traits confers a -6 to HP at maximum), so I'm betting it's calculated a different way.

  2. #2

    Default Re: Last Man Standing

    HP probably just has a minimum, like command, management and influence. A leader with -5HP in traits is actually a 1HP in combat, but any HP increasing traits have to neutralize the -5HP before being able to increase the leader's HP in combat.

    What the actual minimum is I don't know. I would guess 1 or 2 HP.

  3. #3

    Default Re: Last Man Standing

    AFAIK, there's only one line of virtue/vice that raises/lowers hitpoints, so there aren't any other VnVs that would co-exist along with them.

  4. #4
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Last Man Standing

    I've heard that generals get an automatic +5 HP, and captains get +1. This is why they're so often among the last in their units to die. A Cruelly Scarred, Hale and Hearty general would thus have no less than 21 HP. The bugger would be vastly tougher than an elephant!

    (Actually, I've heard a dev say that there's an HP limit of 15, but that's still better than an elephant.)

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