While this suggestion may be useless after the CA patch come out, I still decided to post it for discussion.
Problem: player complants about either having to take 50 settlements to win or not being able to spend money fast enough in the end game.
Mod Suggestion: Various mods have been posted that use "zero-build-time" for units. For some units this is more realistic than the standard game (for example Peasants or Macedonian Levy Pikemen where a zero-build is an effective military draft of untrained cannon-fodder). It also seems unrealistic to require up to 20 turns to build a full army stack in a huge city. I would suggest a compromise where all level 5 units would have zero-build-time. I have played a complete game to victory where I made all of my elite units zero-build in a huge city while not buildable in smaller cities. Thus an elite full-stack army could be made in two turns per core huge city, limited ony by your available money. I left the "regular unit build-times" alone and used the smaller cities to generate garrison troops. This seems reasonably realistic to me. The test game seemed to work OK and the AI armies looked reasonable during play.
Mod Drawback: Doing this for all factions (having two versions of each or even most units, one for normal-build and one for zero-build) could run into the absolute unit type limit real fast.
Discussion or comments are welcome.
Bookmarks