Results 1 to 16 of 16

Thread: Assassins way too powerful?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Assassins way too powerful?

    I think it's too easy to upgrade assassins... Just let them at a rebel captain or even enemy captains... after just a few successful missions these guys are just too good. I have three 7+ assassins, and they are almost taking out the entire Gaul family line singlehandedly. It's at the point where I'm thinking about not using them (just like wardogs...).

    Anyone agree? Has this been discussed before? (I've searched, but the "search function is not exactly stellar)...

  2. #2

    Default Re: Assassins way too powerful?

    Assassins are good, but I don't think they're TOO powerful. It's still extremely hard to take out the faction leader/heir, and considering the humongous size of families compared to MTW, and the possibility to have huge numbers of children, it requires a LOT more assassinations to hurt a country.

    Diplomats and bribing, on the other hand...
    If violence didn't solve your problem... well, you just haven't been violent enough.

  3. #3
    Senior member Senior Member Dutch_guy's Avatar
    Join Date
    Dec 2004
    Location
    Holland.
    Posts
    5,006

    Default Re: Assassins way too powerful?

    they are'nt that overpowered, they guy's that matter faction leaders and heirs
    are still very hard to kill ( about a 1 to 10 % chance ).
    but captains are to easy with a 7 + assasin ,just as other family members
    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  4. #4
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Post Re: Assassins way too powerful?

    It's always nice to have a few well-trained assassins around. Set a newbie assassin on a rebel stack (preferably in your neighbor's province, to avoid devastation), and kill the captain. Lather, rinse, repeat.

    I usually don't go after faction family members. You can have fun with assassins by annoying your neighbors with sabotage. But they are also great at clearing out the hordes of diplomats wandering your territories. After you lose a city or army to a bribing diplomat, it's cathartic to cut a path through the old geezers hanging around.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  5. #5
    Rout Meister Member KyodaiSteeleye's Avatar
    Join Date
    Jan 2003
    Location
    Potton, near Sandy, the centre of the unknown universe
    Posts
    350

    Default Re: Assassins way too powerful?

    well, considering i've not actually ever had any of my faction leaders/captains/diplomats assasinated by other factions, my response would be - if you think your assassins are overpowered, don't exploit the weaknesses in the engine to make them overpowered - just 'cause a loop hole is there, doesn't mean you have to take it!
    KyodaiSpan, KyodaiSteeleye, PFJ_Span, Bohemund. Learn to recognise psychopaths

  6. #6
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Post Re: Assassins way too powerful?

    Posted by KyodaiSteeleye

    well, considering i've not actually ever had any of my faction leaders/captains/diplomats assasinated by other factions, my response would be - if you think your assassins are overpowered, don't exploit the weaknesses in the engine to make them overpowered - just 'cause a loop hole is there, doesn't mean you have to take it!
    Exactly why I don't go for faction members. Sabotage and diplomat/spy hunting are fun enough, and don't take too much away from the game. Now, if we ever get multiplayer campaign, I'm sure this discussion will be one of many...
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  7. #7

    Default Re: Assassins way too powerful?

    Not true with regards to the chance to kill faction leader. When I killed off the Gaul faction leader, there was a 63% chance to kill him. Mind you, this was with my 8 skill assassin. He might have had some negative traits to lower his security, though, I am not sure.

    And like I said, I'm considering not using these guys too much. It's just a shame that it's such an obvious exploit. It's not that I think that it's too easy for them to kill diplomats, captains and what not. It's just too easy to get them to level up. So IMHO, the chance to level up should be relative to the value of the target. So killing a rebel captain should give maybe a 10% chance to level up, killing a faction captain (not family member) could be maybe 15%, killing a diplomat maybe a 25% chance, a family member 50%, a faction heir 75% and the faction leader 100%. Could also be bonuses to level-up for senate members.

    It's always nice to have a few well-trained assassins around. Set a newbie assassin on a rebel stack (preferably in your neighbor's province, to avoid devastation), and kill the captain. Lather, rinse, repeat.
    This is the problem, and where the exploit is. There's a perpetual target for the assassin, which doesn't even move on the campaign map, and the chance to level up are too great.

  8. #8
    Member Member Attalus's Avatar
    Join Date
    Oct 2004
    Location
    in green fields, with the sun on my face..
    Posts
    97

    Default Re: Assassins way too powerful?

    Quote Originally Posted by Emren
    I think it's too easy to upgrade assassins... Just let them at a rebel captain or even enemy captains... after just a few successful missions these guys are just too good. I have three 7+ assassins, and they are almost taking out the entire Gaul family line singlehandedly. It's at the point where I'm thinking about not using them (just like wardogs...).

    Anyone agree? Has this been discussed before? (I've searched, but the "search function is not exactly stellar)...
    Are you kidding? All my assassins are retarded. They take my gold, and can't seem to whack anybody...

    I mean, c'mon...they've got this huuuge frikken club...budda bing, budda boom, forget about it...

    By the time I get to ice any bastid my goomba's are like, frikkin 80 years old or something...an' the only person got off'ed is the knuckleheaded retard!!

    I MISS my geishas....

    DO YOU HEAR ME CREATIVE ASSEMBLY!?!

    Bring back my geishas...sniff...

    bastids

    -Attalus-
    Fool me once...shame on you
    Fool me twice...prepare to die
    -Attalus-
    Fool me once...shame on you
    Fool me twice...prepare to die

  9. #9
    Member Member Attalus's Avatar
    Join Date
    Oct 2004
    Location
    in green fields, with the sun on my face..
    Posts
    97

    Default Re: Assassins way too powerful?

    Hey...I'm not sure if this is off topic..it IS about assassins though..

    How cool would it be if you could HIRE assassins from other factions to do your dirty work? (with your diplomat...like mercenaries)

    I don't know...like if you hired say, a Thracian assassin to knock off a Roman Senate Family member...and you were the Julii..

    If the assassin got busted...well, doom on Thrace!

    If a spy was present...the assassin gets tortured and, depending on the disparity of skills between spy and assassin, BINGO you got busted behind the whole thing...

    OR if you wanted to kill an Egyptian...use an Eygptian!! I mean, they know the place..and who'd ever suspect him?

    Why stop there?
    If your target had a gourmand style vice...hire a macedonian poison specialist!

    If your target has extra security..send in a Judean Suicide squad...

    It would give your diplomat something positive to do...instead of being told to go and fornicate with a pineapple for offering to 'gift' map information...

    ROMA INVICTA...


    -Attalus-
    Fool me once...shame on you
    Fool me twice...prepare to die
    Last edited by Attalus; 01-04-2005 at 12:53.
    -Attalus-
    Fool me once...shame on you
    Fool me twice...prepare to die

  10. #10
    Rout Meister Member KyodaiSteeleye's Avatar
    Join Date
    Jan 2003
    Location
    Potton, near Sandy, the centre of the unknown universe
    Posts
    350

    Default Re: Assassins way too powerful?

    Attalus - yes, that would be quite kewl.
    KyodaiSpan, KyodaiSteeleye, PFJ_Span, Bohemund. Learn to recognise psychopaths

  11. #11
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,286

    Post Re: Assassins way too powerful?

    I've never been the target of an assassin in R:TW (that I know about, maybe I'm missing something), does anyone know what notification you get when you a) lose someone to an assassin or b) have an failed attempt on one of your characters? Does it show who was responsible? Some games (MoO, BotF) would frame another faction for the hit/sabotage, some even allowed you to choose who to frame. Good way to drive a wedge in between a couple of allies. Delightfully evil
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  12. #12
    Resident Superhero Member Obex's Avatar
    Join Date
    Feb 2003
    Location
    USA
    Posts
    439

    Default Re: Assassins way too powerful?

    Ive had my agents assassinated (at least), and no, there is no warning announcement or signal. i think that its kind of cool. i remember thinking, "where did my assassin go...", then sending in a spy to check it out, only to find the enemy spy and assassin double team. my spy soon followed.

    i think that assassins are balanced pretty well, so long as you dont quick load for a failed attempt. it does take a while to train up a good assassin, only to have them die from old age at 34.
    This is my world
    And I am
    World leader pretend

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO