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    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default More than one town per province.

    Quite a while ago, I remember sombody posted speculating as to wether it might be possible to add more towns by making inland 'fishing villages', which could be upgraded as a building in the town.

    At the time I said it was impossible, but I couldn't help wonder about it. Here is my solution:





    How to use:

    1. Copy the Data folder into your Rome directory.

    2. To add a village to a region. Add gold as a resource to that province in descr_regions.txt (See the map editing guide if you don't know how). Then go to descr_strat, go to:

    ; >>>> start of resources section

    3. Under this heading, type:

    resource gold, 'x-coordinate of village', 'y-coordinate of village'

    The co-ordinates must be in the region. You can have more than one village per region, they all get upgraded at the same time.

    Enjoy.



    Notes:

    Installing this removes some features from the game:

    - Gold and Silver will now have the same mining value (but not the same trading value)
    - A province with both silver and gold will not get more mining income than a province with one or the other, (but it will get more from trade)
    - The amount shown in the description of mines is no longer the amount you will get from mining, it is too high.
    - Mines have a different model on the map.

    I personally don't think these are important, they certainly should not stop you using this.

    Here is how I did it, in more detail

    Some of you may already have guessed how I did it from the instructions. I used resources and mines. The first level (i.e. Farming village) cannot be built but starts on the map. It replaces the resource gold. (Don't worry I haven't taken gold out of the game, read on) I then renamed it Farming villiage and changed the model that appears on the map. The second level (Farming town) can be built at the provinces main town like a port, and replaces the building mines. I then changed the stats of the building so it gives a farming and population bonus, and gives a mining bonus of zero (I couldn't simply take out the mining bonus as it is this that makes the mine model appear on map). This has created a working new 'inland fishing villiage'.

    Getting rid of Gold, Silver and mines is too much, so I thought of bringing them back. As you probably know, no-one has worked out how to add a new resource, but some resources are not strictly necessary. see this thread. So I changed pigs to gold. I then made a copy of the mine building, dependent on there being pigs in the region.

    But then I realised that these new mines did not get any mining income.

    So, to cut a long story short, I made changed silver to mining resource wich is in every province that can build mines, has a low trading value, but the mines bring in more.

    As I said earlier, it is the property of the building that generates mining income that makes the mining object appear. This means that you cannot have both mines and a farming villiage in the same region.

    If you want the files, I can't upload, so give me ur email
    Last edited by Myrddraal; 01-04-2005 at 11:53.

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